What you could also do is have a level where you move into a structure with several allies.
But few enemies reside inside the structure.
This structure is full of locked doors though.
And its kinda hard to navigate.
The player reaches the deepest darkest part of the structure and maybe reads a terminal.
A terminal that also opens up all the locked doors unleashing the horrible antagonistic monsters in your scenario, the terminal can have various messages of BOB teams under attack.
Only it'll really be happening!
Oh and Meta...
Meta wrote:Oh and Moppy, we all presented our opinions in a polite and constructive way, you whined and whine about something that really didn't inhibit the scenario that much and wasn't too annoying to do anyway, see the difference? Besides, as fish said, it's not RED or Evil.
Inhibit? Did I say inhibit? Have you even played EVIL?
The levels:
Hackers (especially)
Mr. Bill meets Gumby
We be ground pounders (especially)
Code 42 (Best example ever)
etc...
All had significant undeniable irritating needless backtracking.
But I'm also curious about another thing...
How exactly do you know how I presented my opinions via text?
Perhaps in your mind, if the post says MoppyPuppy next to it, "I wish for world peace" would be written in a whiny manner.
Tell me, how loud did I present my opinion?
I mean, hehe, you MUST know.
You can obviously somehow hear how I said it. So you must know how loud.
What accent am I using?