Ever wondered if a level used 5-D space? This plugin for Weland reports any instances where polygons overlap in 3-D space, so you can tell whether a map obeys the standard laws of physics.
Spoiler: standard physics is overrated in Bungie's maps.
Download - Source code
5-D Intersections Weland plugin
- 3371-Alpha
- Cyborg
- Posts: 328
- Joined: Nov 6th '15, 01:26
- Location: Veldin Orbit
This is definitely an interesting plugin. Never seen anything like it.
PowerMac G5 Dual 2.0GHz 2003 (Model: 7,2)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
Mac OS X 10.5.8 (Leopard)
7GB RAM (OWC PC-3200U-30330 DDR SDRAM 400MHz)
ATi Radeon X800 XT (GPU overclocked to 500MHz, VRAM to 550MHz)
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- Cyborg
- Posts: 78
- Joined: Jun 27th '13, 22:36
heh heh without having even downloaded this, I like this plugin. It always bugged me when mapmakers blatantly ignored this kind of thing. I'm such a stickler, in my maps if it even comes close I have to go back and add an elevation in the floor of the above level to coincide with the spacial reality. Marathon 1 levels ignored this all the time, and even as a kid with no real knowledge of the workings of the engine, I noticed it and thought it was clumsy.
- Coraxus
- Cyborg
- Posts: 87
- Joined: Jul 14th '06, 07:47
- Location: DryDock Station orbiting over Sov. Latifundia
- Contact:
A long time ago, I actually made a map that would utilize 5D space. I shaped the map into a sort of figure 8 just to see if standing at one particular spot, I could see both intersection simultaneously and what it would look like. Needless to say, when I did that, it crashed my game entirely. Of course this was ages ago. I don't know if it will crash again in this day and age.