Waterloo Waterpark: Bobs, Drones, Fighters (+ Compilers in Win95)
The Slings & Arrows of Outrageous Fortune: Drones, Fighters, F’lickta (first appearance of F’lickta; only appearance of tiny Fighters and tiny F’lickta)
Charon Doesn’t Make Change: Fighters, F’lickta, Ticks (first appearance of Ticks)
What About Bob?: Bobs, Cyborgs, Fighters (first appearance of Cyborgs)
Come and Take Your Medicine: Compilers, Drones, Troopers (first appearances of Troopers and Compilers)
We’re Everywhere: Bobs, Compilers, Hunters (first appearance of Hunters)
Ex cathedra: Drones, F’lickta, Troopers (first appearance of Water F’lickta)
Nuke and Pave: Cyborgs, Drones, Troopers (first and only appearance of Possessed Drones)
Curiouser and Curiouser…: Cyborgs, F’lickta, Troopers
Eat It, Vid Boi!: Compilers, Cyborgs, Fighters
The Hard Stuff Rules…: Cyborgs, F’lickta, Ticks (first appearance of Lava F’lickta)
Bob’s Big Date: F’lickta, Hunters, Troopers
Six Thousand Feet Under: Cyborgs, F’lickta, Ticks
If I Had a Rocket Launcher, I’d Make Somebody Pay: Bobs, Hunters, Troopers (first appearances of Mother of All Hunters and assimilated Bobs)
Sorry Don’t Make It So: Cyborgs, Enforcers, Fighters (first appearance of Mother of All Cyborgs)
For Carnage, Apply Within: Compilers, Enforcers
Begging For Mercy Makes Me Angry!: Enforcers, Hunters, Troopers
The Big House: Bobs, Enforcers, Fighters
This Side Toward Enemy: Compilers, F’lickta, Troopers
God Will Sort the Dead…: Bobs, Hunters, Troopers
My Own Private Thermopylae: Bobs, Cyborgs, Troopers
Kill Your Television: Cyborgs, F’lickta, Ticks
Where the Twist Flops: Bobs, Compilers, Hunters
Beware of Abandoned Rental Trucks: Cyborgs, Enforcers, F’lickta
Requiem for a Cyborg: Compilers, Fighters, Troopers
Fatum iustum stultorum: Bobs, Defenders, Troopers (first appearance of Defenders)
Feel the Noise: Cyborgs, Defenders, Hunters
All Roads Lead to Sol…: Fighters, Hunters, Juggernauts (first and only appearance of Juggernauts)
Infinity wasn’t quite as restrictive with which collections it loaded, often going to four. I’m reasonably certain this is a complete list of collections loaded in every level, although I may have missed one:
Ne cede malis: Compilers, Fighters
Rise Robot Rise: Enforcers, Fighters, Hunters
Poor Yorick*: Drones, F’lickta, Hunters, Troopers
Confound Delivery*: Bobs, F’lickta, Hunters, Juggernauts
Electric Sheep One: Enforcers, Ticks
Where Are Monsters in Dreams: Defenders
Acme Station: Compilers, Cyborgs, Fighters
Post Naval Trauma: Enforcers, Fighters, Hunters, Juggernauts
Where Some Rarely Go: Compilers, Fighters, F’lickta
Thing What Kicks…: Drones, Fighters, Juggernauts
Electric Sheep Two: Enforcers, Ticks
Whatever You Please*: Compilers, Enforcers, F’lickta
Naw Man He’s Close: Compilers, Troopers, VacBobs
Foe Hammer: Compilers, Cyborgs, Hunters, VacBobs
Hang Brain: Bobs, Compilers, Hunters, Troopers
Electric Sheep Three: Enforcers, Ticks
Eat the Path*: Compilers, Enforcers
By Committee: Bobs, Cyborgs, Drones, Fighters
One Thousand Thousand Slimy Things*: Bobs, Compilers, Fighters, Troopers
A Converted Church in Venice, Italy*: Bobs, Ticks, VacBobs
Son of Grendel: Drones, Fighters, Troopers
Strange Aeons*: F’lickta
Bagged Again: Defenders, Fighters, Troopers
You Think You’re Big Time? You’re Gonna Die Big Time!: Fighters, Hunters, Juggernauts, Troopers
Aye Mak Sicur: Defenders, Hunters, Juggernauts
Robot World Arena: Fighters
Two for the Price of One: Nothin’
Aie Mak Sicur: Defenders, Hunters, Juggernauts
Carroll Street Station: Defenders, Hunters, Juggernauts
You’re Wormfood, Dude: Defenders, Hunters, Juggernauts, Troopers
Try Again: Enforcers, Hunters, Juggernauts
If I Had a Rocket Launcher, I’d Make Somebody Pay: Hunters, Troopers, VacBobs
You think You’re Big Time? You’re Gonna Die Big Time!: Fighters, Hunters, Juggernauts, Troopers
Levels marked * also loaded ambient wildlife (Grendel, Mothrid, and/or Potato Anus), but because these were in the Items collection, they were always loaded in every level, so I didn’t bother listing them. (Also, note that just looking at the enemy list is not always reliable, since often times the physics modify what monsters are in what slots; one must also look at the physics… as well as what monsters [1] appear in the “monster parameters” list and [2], if not set to “random location” in said list, are placed in the level. To my understanding, if a collection fails either condition, it is not loaded. “Try Again” lists Bobs and Drones on the “monster parameters” list, but doesn’t have any placements for either.)
It is no doubt possible to come up with a similar list for
Marathon 1, but that would require loading Pfhorte, and even I’m not that much of a masochist.