A new game engine for Marathon?

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Qweasy908
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Researching portal rendering has given me the knowledge that it can work with a 3D game engine. A 3D game engine would be the next step to improve things. I found an old flipcode article that explains how it works and found info on making a visibility tree. A portal rendering engine has to deal with overdraw when it renders a zone the portal is connected to. 3D portal rendering uses view frustum clipping to only render the area that is visible in the view frustum, then it clips a portal to build a new frustum.

I could work on programming it with OpenGL if I knew more about 3D portal rendering.
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treellama
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ukimalefu
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Something I'd like, that will never happen, and if it did i wouldn't be able to play it, would be Aleph One VR.
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TrajansRow
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VR support is already available in Unity, and it wouldn’t be impossible to add it to AlephOne either. The real issue is that games with a lot of independent camera movement (such as an FPS) don’t work well in VR.
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ukimalefu
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TrajansRow wrote:...The real issue is that games with a lot of independent camera movement (such as an FPS) don’t work well in VR.
That's debatable

https://www.youtube.com/watch?v=QBOYUq9km_E

Whether is Marathon or something else, if I ever get a VR system, I will want to play an FPS game on it.

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But I would be happy just with a new full single player Marathon scenario.
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TrajansRow
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If this studio has solved the free-locomotion problem, it would be considered a major breakthrough in VR. Maybe they’ve done it (and that would be awesome), but I’d wait for more player feedback before assuming they’re going to be successful.

If you want a new scenario to play, Mararthon: Yuge just came out in 2017. Don’t miss out!
Qweasy908
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