Adds support for Lua ephemera: optional scripted effects like precipitation or gore, that can be turned on and off without affecting saved games, films, and net games
Adds a new "Editor" mode that integrates better with Weland for seamless visual mode editing
Adds new high frame rate interpolation. Choose 30 fps for authentic classic play, 60 fps or 120 fps capped, or unlimited fps
Adds many new Lua API functions. See Lua.html for details
Adds support for weapon hot keys. Hot keys 1-9 switch weapons, but can be overridden by Lua scripts; hot keys 10-12 are reserved for Lua scripts
Restores some retro/nostalgia features in the software renderer: every-other-line mode, and 8-bit color
MML/Lua can now set the maximum inventory on a per-difficulty level. This should add versatility for balancing difficulty in new scenarios
Undoubtedly the best release of this engine to date. Thanks so much for your hard work.
“People should not be afraid of their governments. Governments should be afraid of their people.” —V, V for Vendetta (Alan Moore)
“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. If you can’t lick ’em, join ’em. If it hurts, repeat it. But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe happy man, nor make any celebration of joy.” —Ursula K. Le Guin, “The Ones Who Walk Away from Omelas”
“If others had not been foolish, we should be so.” —William Blake, The Marriage of Heaven and Hell
“The law cannot protect anyone unless it binds everyone; and it cannot bind anyone unless it protects everyone.” —Frank Wilhoit
This is awesome. It's really heartening to realise Aleph One continues to get updates like this and the engine continues to be cared for so it continues to work on current platforms.
I've partially finished levels I keep meaning to come back and finish, and the improved integration with Weland sounds fantastic. It's inspired me to pick up those lose threads again and get back to some level design.