Transparent wall in 1.3b3

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pfhore
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Joined: Feb 22nd '08, 09:31
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In OpenGL mode of 1.3b3, some Rubicon's walls cannot be drawn properly. :(

It happens when solid wall has mask data.

AlephOne 1.3b3 + RubiconX
Windows10 GeFOrce GTX750 430.86
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LazarusExMachina_0000.png
pfhore
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Posts: 23
Joined: Feb 22nd '08, 09:31
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old version (same machine, same scenario file)
Attachments
1.2.1(OpenGL Shader)
1.2.1(OpenGL Shader)
1.2.1(OpenGL classic)
1.2.1(OpenGL classic)
andor
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Joined: Jul 2nd '11, 23:19
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This also happens with EMR. You never provided info in which scenario of Rubicon.
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