altered marines sprites
Posted: Sep 27th '17, 19:02
So I'm working on a simple project that is inspired by a Marathon 1 scenario called Marauder Second Encounter. That old scenario brings in marine sprites and includes them as allies. It also supplies a physics model to use those marines as enemies in a deathmatch environment and includes a deathmatch map to showcase this.
For this project I'm using Infinity marine sprites. I'm changing the marine helmet with an altered vacbob helmet. I've had luck with implementing the smg marine this way so I went ahead and also did the rocket, assault, and fusion so far. I plan to also work in the remaining weapons but the shotgun, alien weapon, and fist are definitely the lowest priority. The shotgun doesn't translate well as an attack since I can't figure out weapon spread similar to a typical shotgun blast. Also, a marine in deathmatch who can only fist doesn't seem fun. I'm curious about possibly creating a melee attack for the magnum marine using their fist.
Has this sort of thing been done before and am I wasting my time? Does anyone know how to simulate a typical shotgun blast?
For this project I'm using Infinity marine sprites. I'm changing the marine helmet with an altered vacbob helmet. I've had luck with implementing the smg marine this way so I went ahead and also did the rocket, assault, and fusion so far. I plan to also work in the remaining weapons but the shotgun, alien weapon, and fist are definitely the lowest priority. The shotgun doesn't translate well as an attack since I can't figure out weapon spread similar to a typical shotgun blast. Also, a marine in deathmatch who can only fist doesn't seem fun. I'm curious about possibly creating a melee attack for the magnum marine using their fist.
Has this sort of thing been done before and am I wasting my time? Does anyone know how to simulate a typical shotgun blast?