Not any time soon D:Hopper wrote:I'm intrigued by the chamfers and think about them off and on, but I haven't come up with (or run across) any really good ideas yet. If you figure it out before I do, please post your solution.
I know this, the corners where the chamfers start are 0.25 wu from the edge of the wall (I can detect that).
More people thinking about this would help!
Each square is 1x1 wu, i can detect what's around the square, where the chamfers SHOULD start, but drawing them is an entirely different story D:
It will be a game engine, with editors, so newbies to the game creation industry can create raycast FPS games.Anyway, looks pretty good. What's your overall goal with the engine? Just a base anybody can use or are you creating a full game?
Also I have a pilot game in the works, I have 2 other writers working on that, it's a horror FPS RPG, imagine PiD play style, with a story like Dead Space, setting like System Shock, story mysteries like Marathon (Hopefully where players will attempt to work out the tr11th).