Page 2 of 2

Re: Raycaster Again

Posted: Aug 28th '20, 19:50
by Meerjel01
I think you're too late friend. I'm having too much problems coding an entire graphics engine so I doubt it will ever get made.


Sorry for taking time with replying. I where waiting for someone else to reply first. I always wait for someone to reply.

Re: Raycaster Again

Posted: Sep 1st '20, 10:12
by Meerjel01
I have a question. Is it possible to make raycaster maps out of Weland made coordinates?

Like is it possible getting all polygon data from a map file to a text file? As a test and to have a quick editor.

Re: Raycaster Again

Posted: Sep 25th '20, 10:44
by Meerjel01
This sounds surprisingly Swedish to me


To confirm where I've been. My IP got blocked and now I must use another person's wifi to be here. Really hope this problem gets resolved cause I miss this place.
(Why I don't use discord is because of things that I don't know : Maybe I don't want to use it)

Re: Raycaster Again

Posted: Oct 3rd '20, 15:59
by Meerjel01
So I guess the Pfhorums are discontinued? okay
(Readies a box of Toilet Paper)

Re: Raycaster Again

Posted: Nov 19th '20, 09:53
by Meerjel01
I'm having it hard to stop with this. Can I get some more help?

Re: Raycaster Again

Posted: Nov 25th '20, 15:57
by Meerjel01
I think I've made a map script which would define points and lines for level geometry which would be called a .map file.

[The File]
MapName TestArchitectScript;

AddPoint 1, -3.0f. 2-5f;
AddPoint 2, 3.0f, 2.5f;
AddLine 1, 2;
AddPoint 3, 3.0f, -2.5f;
AddLine 2, 3;
AddPoint 4, -3.0f, -2.5f;
AddLine 3, 4;
AddLine 4, 1;
[End of The File]