"Interrogation"
- envy
- Mjolnir Mark IV
- Posts: 750
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is it possible to make an event occur from an action? Like activate some P'fhor then have the engine turn off a teleporter? maybe redirect the teleporter to a crushing "interrogation" room? id love to do some sort of "hide and go seek" map where you go reconning around trying to avoid the line of sight of some P'fhor...
Last edited by envy on Aug 24th '09, 21:10, edited 1 time in total.
Si tratta di una lacrimosa.
With aleph one comes a lua and an mml guide. Even if you don't know much about programming, you can learn a lot about what's possible with scripting by looking around in these guides.
Without scripting, I'm fairly sure your two examples are not possible. You're main question is to vague to answer.
Without scripting, I'm fairly sure your two examples are not possible. You're main question is to vague to answer.
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- envy
- Mjolnir Mark IV
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my question is too specific for the guides, so ill spruce up the question a bit... if the character is walking about and he activates a npc, is there any way for the engine to notice the change and go activate something, via hooking all the monsters together and then using an extra room to have a monster shoot at a light switch to change my teleporter, sorta like this:
________________________________________
| ()
|
|
|______________________ -- ______________| ()=player -- = pfhor 8= fodder ||= light trigger
| |
______________________
|
|
| 8 || --
|
|_____________________
all i need is a way to connect all the enemies to the one pfhor. maybe an activation noise with a large radius. idk... that would be LOUD!
Edit: it screwed up my visuals so ill put the message down here
P'fhor sees player, activates everybody, fodder and the lower pfhor are motionless so the pfhor hits the switch, causing the change.
________________________________________
| ()
|
|
|______________________ -- ______________| ()=player -- = pfhor 8= fodder ||= light trigger
| |
______________________
|
|
| 8 || --
|
|_____________________
all i need is a way to connect all the enemies to the one pfhor. maybe an activation noise with a large radius. idk... that would be LOUD!
Edit: it screwed up my visuals so ill put the message down here
P'fhor sees player, activates everybody, fodder and the lower pfhor are motionless so the pfhor hits the switch, causing the change.
Last edited by envy on Aug 25th '09, 00:19, edited 1 time in total.
Si tratta di una lacrimosa.
It can't be done.
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- Wrkncacnter
- Vidmaster
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Please stop.
- tehWastedJamacan
- Vidmaster
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*sigh*
Try it before you come here with questions.
Try it before you come here with questions.
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
Actually, you can. I haven't tried to make a map with bridges and balconies, but I know it can't be done. Sufficient knowledge of Marathon allows you to know what can and can't be done without explicitly doing it yourself. You, on the other hand, clearly haven't even tried working with MML, Lua, and most of the functions of Forge, but you want us to outline exactly how to do what you want. Mess around and learn for yourself first before you ask us to do everything for you.Envy wrote:you cant say it cant be done if you haven't tried.
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- tehWastedJamacan
- Vidmaster
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Can you walk through a steel wall? No. Have I tried it? No. However, my limited knowledge of Physics tells me that walking straight into a steel wall will yield nothing but a sore skull.
D?rovací tvá?í.
Fobo: I find it hard to keep a sentence down under two paragraphs.
You walk head first? That explains a lot.tehWastedJamacan wrote:Can you walk through a steel wall? No. Have I tried it? No. However, my limited knowledge of Physics tells me that walking straight into a steel wall will yield nothing but a sore skull.
- Crater Creator
- Vidmaster
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Code: Select all
teleporterPoly = xyz;
triggers.idle()
for m in Monsters() do
if (m.type == "minor fighter" and m.active == true) then
teleporterPoly.type = "normal";
end
end
end
Treellama wrote:
If you help this guy now, he's never going to learn how to do things himself. He'll just make a thread for every room he wants to have in his scenario.Crater Creator wrote:It's been a while, but something like that should work. When a minor fighter sees the player, polygon xyz ceases to be a teleporter. No map tricks necessary. This assumes you don't use minor fighters in other places in this level, and that there aren't other things that will activate the fighter.
underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
Plus if he uses your script he'll learn how to do things he shouldn't do, and also how to do them wrong.irons wrote:If you help this guy now, he's never going to learn how to do things himself. He'll just make a thread for every room he wants to have in his scenario.
- Shadowbreaker
- Vidmaster
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If you really wanted to do something like disable a teleporter, why don't you just make a door seal it off?
How is that possible?Envy wrote:my question is too specific for the guides
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Envy, this is possible with the "enforcer switch" you have in mind. If you're not familiar with coding (lua), I'd say it's the best way to go.
To control the teleporter, it's best to do as shadowbreaker suggested. Two teleporters, and platforms sealing them off.
To control the teleporter, it's best to do as shadowbreaker suggested. Two teleporters, and platforms sealing them off.
Last edited by goran on Aug 25th '09, 11:08, edited 1 time in total.
It's possible when you don't feel like reading the guides or trying to learn for yourself. TRUST ME.Drictelt wrote:How is that possible?
underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
- envy
- Mjolnir Mark IV
- Posts: 750
- Joined: Aug 4th '09, 02:28
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with respect to the top ideas, i had the idea after i asked the question. srry bout that. and yes, i looked through the guides, and the ones i saw told me basic things that i could do. fog, special lights... etc. is there a different guide?
what would i do with that script? i know how it works, i just don't know how to apply it. is it in this guide you people talk of?
irons r u hatin' on my forging skills?
oh and btw, quantum theory suggest that if you try to walk through a steel wall enough times, you may actually pass it... you'd just wear a hole in the steel before the quantum mathematics kicked in. but that isn't relevant at all...
what would i do with that script? i know how it works, i just don't know how to apply it. is it in this guide you people talk of?
irons r u hatin' on my forging skills?
oh and btw, quantum theory suggest that if you try to walk through a steel wall enough times, you may actually pass it... you'd just wear a hole in the steel before the quantum mathematics kicked in. but that isn't relevant at all...
Last edited by envy on Aug 26th '09, 02:44, edited 1 time in total.
Si tratta di una lacrimosa.
"R U Hatin on my mappin?" R U fucking serious? Maybe get past the wannabe black delinquent stage before attempting anything like this.
Quantum mechanics: automatic genius.
underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
- Shadowbreaker
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Quit being a Meta.Meta wrote:"R U Hatin on my mappin?" R U fucking serious? Maybe get past the wannabe black delinquent stage before attempting anything like this.
- L'howon
- Vidmaster
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You've discovered the secret. I must award you your prize now.irons wrote:Quantum mechanics: automatic genius.
Last edited by L'howon on Aug 26th '09, 22:10, edited 1 time in total.
I have been wading in a long river and my feet are wet.
You added "e" to "thorns." Come on.Lh wrote:You've discovered the secret. I must award you your prize now.
underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps