Cool. Great track, isn’t it? Were you already familiar with it?General-RADIX wrote:Oh hey, I've listened to "Passing the River"!
I’m pretty pleased with how well several of these selections have fit their respective levels in gameplay. (I haven’t tried all of them yet, at least for long enough to get a feeling of that.) I sort of want to record videos with the embedded songs and post them, but I’m still not sure enough about YouTube’s copyright policy to know whether that would fly, and given how much content I’ve already uploaded to my channel, I really don’t want to run into trouble and have to start re-encoding and re-uploading all of it.
I agree; I suspect that’s half the reason I keep replaying the level so much. Glad you’ve enjoyed it. Also, I must admit I’m just very satisfied with how it turned out. It’s challenging but fun. I’ve long suspected that several of the most frequently disliked Rubicon levels aren’t really bad levels per se; they just have badly balanced enemies. I feel as though this level provides significant evidence for this stance. In particular, if you replaced Rubicon’s Enforcers with the standard Infinity model, you’d probably rescue about half a dozen levels from the scrappy heap (which is why I killed their guided projectiles in Chronicles and only gave them the zap attack in two levels, and I’m still not even entirely sure I’m going to keep it in those).(Also very satisfying listening to all those Hunters 'n Troopers accidentally shoot each other in the "Dimensional Bleedthrough" vid until they pop)
That would be hilarious and I suspect I’ll have to go with that now.Some story-related stuff that's been on my mind:
* I imagine that Yrro would specifically introduce himself to Marcus as a "failed bio-engineer", and later Marcus overhears a teammate reminding Yrro to stop self-deprecating.
Good point. Perhaps he doesn’t realise who Marcus is at first either – which, given that the S’pht literally refer to Marcus as the “Messenger of Yrro”, adds an extra layer of irony to the story that I’m certain I can’t resist now.(Also, maybe Yrro didn't expect any Terrans to have heard of him? Makes that first meeting with Marcus a little awkward)
Another good point.* Saw a post recently pointing out that while fictional villains tend to have some horrible trauma that helped shape them into their current selves, in real life the worst people never suffered a day in their life.
I might just be tired (the past month in particular has utterly drained me) but I’m not 100% certain I’m correctly recalling much about Pharos’ foil. Was it the character we meant to be an unambiguous villain, or a virtuous counterpart, or am I misremembering entirely?So maybe Pharos's foil (I keep thinking his name'd be "Jerrod") either didn't witness that horrible incident in Pharos's backstory or just plain ignored it because it wasn't anyone he knew. If Pharos starts kicking people out of Parliament, Jerrod's probably the first to go partly for this reason.
There are a lot of things still up in the air regarding specific characters, I think. I do plan for the “good” characters to be able to claw together some semblance of peace after the events of the game, but it’ll, of course, be a struggle to do so. I’ve yet to formulate specifics of how this works out, however. Some of this is simply because I don’t want to tie myself too much to any specific story before I’ve constructed levels to accompany it. Some of it is also because I don’t think I can know for certain until I sit down and write more.* Do you have any specific ideas yet for where you'd want various characters' arcs to go? (Particularly interested in Platina's, since he's in a pretty awful situation that's distinct from Marcus's and Yrro's)
I’ve wanted to write fiction for most of my life, but I haven’t written very much because I wanted to have a Plan, and I seldom had one that I found satisfying enough to start writing. George R. R. Martin has spoken of a dichotomy between architects, who plan everything in meticulous detail before they start writing, and gardeners, who simply start writing and see where it goes. Obviously there are shades of grey in between these two extremes. I’ve spent a lot of my life wanting to be an architect, but I doubt I actually have the capacity. I need to just sit down and start writing more often. (And so does George by the looks of it.)
This seems a good time to note that I’ve been tending to envision Platina as having at most a mutable sense of gender, though, if not a consistently non-binary one (or a complete lack of identification with any gender). Given that artificial intelligences are, well, artificial, I can’t see them having a sense of gender as we understand it to begin with, and thus I can’t see an AI’s reincarnation having a particularly strong attachment to human concepts such as gender, either. None of Durandal, Tycho, or Leela ever make any specific attempt to dissociate themselves from the genders assigned to them that we see, but I can see them having far more important things on their minds, such as saving the Marathon from an alien invasion and/or trying to take over the universe. That said, I can’t see Platina making a particularly big deal out of things like gender pronouns either, partially for similar reasons and partially for the aforementioned lack of attachment.
Also a good idea.* Imagined a scene of Platina getting very visibly upset that he can't "really" understand Marcus's pain, trauma, etc., and Marcus tries to assure him that it's not that big a deal (in his mind, someone understanding him that well = someone who went through the same things he did, which is Not Good). What Platina doesn't know is that Durandal also became distraught over this a few times, albeit with slightly better control over his emotions. Which I guess segues into the next question...
Well, I was actually hoping to tell the sequence of events leading up to it, though at this rate I’m probably going to have to end up making 20+ new levels to tell the complete story I have envisioned. (Of course, if other people start contributing maps, that’ll become a much less daunting task.) As for how I’d write their interactions with each other directly… honestly, I’ll have to think about it more. Apart from prologues to games, Marcus has traditionally been mute, so I have a difficult time imagining him interacting with specific characters for that exact reason.* What would you think of a flashback level set shortly before Durandal's death? I kinda worry that such a thing'd be redundant with the prologue (if everything that needs to be established about his and Marcus's working relationship is done there), but I'm still curious as to how you'd write them during a peaceful day/night or something.
Sure. Probably want to provide links to this thread & other resources about the scenario when you do so, but other than that I’ve got no issue with it.(Also: is it okay to cross-post/doodle any Chronicles-related art to dA/me blog, or would you like that to remain here for now?)
More to come tomorrow, perhaps, if I’m up to it. Again, utterly drained. Beyond all the horrifying news, I attended… not exactly a funeral but a service for my friend yesterday, and I didn’t sleep well this weekend because of it. And I’ve been very sick, and some cold medication I was taking actually wound up causing me to hallucinate (and not in a pleasant manner), and the antibiotics I’ve been taking since haven’t exactly left me with a wealth of energy, so there’s been that, too.