That looks great. Keep it up. :-)CryoS wrote:*pistol*
Marathon: Nova
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- Cyborg
- Posts: 295
- Joined: Feb 2nd '08, 22:03
- Location: British Columbia, Canada
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Well, nothing major, but progress *is* being made. I've been completely re-doing the Mars set and working on one map, but it's been hard to texture with the limited textures I have right now. The majority of the texture I have no are grey, with a few beige one's tossed in; a slightly extreme reaction to the comments regarding the colours of the textures for my previous attempt. At the moment I'm trying to come up with some more designs for the textures, as well as incorporate some more red textures (it is mars after all). So, here's a screenshot just to show the overall style of the newer textures.Odie wrote:Any update?
EDIT: Forgive the crappy resolution, I haven't gotten around to replacing the old mml/hi-res textures yet.
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- Picture_1.png (107.1 KiB) Viewed 9165 times
Last edited by $lave on Dec 23rd '08, 03:36, edited 1 time in total.
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- Cyborg
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Looks like Xmas/winter. Also don't over do it with the red. Mars is actually more orangey brown.
- chinkeeyong
- Mjolnir Mark IV
- Posts: 435
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Looking good. It still looks like Eternal, which isn't necessarily a bad thing, and the red circuit texture is too jarring.
Embrace imagination.
I love the look of that texture set. The gray scheme with an addition of strong red and some blue are perfect. Texture sets aren't supposed to be "too strong". textures are supposed to blend in a bit. but not scream at you. That's why i loved the looks of Rubicon and Eternal, and that's why I usually hate working with many of the original textures. I find them sometimes way too strong. I see keep up with this style. gray & "dull" textures with couple of strong red/blue for highlights.$lave wrote:Well, nothing major, but progress *is* being made. I've been completely re-doing the Mars set and working on one map, but it's been hard to texture with the limited textures I have right now. The majority of the texture I have no are grey, with a few beige one's tossed in; a slightly extreme reaction to the comments regarding the colours of the textures for my previous attempt. At the moment I'm trying to come up with some more designs for the textures, as well as incorporate some more red textures (it is mars after all). So, here's a screenshot just to show the overall style of the newer textures.
EDIT: Forgive the crappy resolution, I haven't gotten around to replacing the old mml/hi-res textures yet.
keep up the good work.
oooook...
new ER, be amazed.
[attachment=2341:er5.jpg]
[attachment=2342:er5_0002.jpg]
still gona bevel some parts
new ER, be amazed.
[attachment=2341:er5.jpg]
[attachment=2342:er5_0002.jpg]
still gona bevel some parts
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- er5_0002.jpg (54.32 KiB) Viewed 9165 times
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- er5.jpg (92.16 KiB) Viewed 9165 times
Last edited by CryoS on Jan 1st '09, 03:08, edited 1 time in total.
What are you, if not seven different shades of stupid?
Pretty! But what is an ER?
- infestedsmith
- Cyborg
- Posts: 97
- Joined: Feb 24th '07, 15:51
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Very nice piece of work CyroS! I like the shining rounded look to it.
Cold Fusion Games
Marathon: Infested is a fully 3D Marathon game, built from the ground up using a cross platform, stand-alone game engine.
Progress is plentiful...
Marathon: Infested
Marathon: Infested is a fully 3D Marathon game, built from the ground up using a cross platform, stand-alone game engine.
Progress is plentiful...
Marathon: Infested
Maybe it's just me, but I immediately found myself trying to figure out how to hold that ER. It would be incredibly difficult to balance in one hand... a second hand might be able to fit up front under the ribbed tubing area, but it doesn't seem safe to do so nor easy to grip there, plus, more importantly, you'd need to draw a Marine hand up front there. You could always give it a second grip, and only one would necessarily be visible from the first-person view, but I don't see that there's room for a second grip with the first one poised roughly in the center of the weapon's mass there.
Anyway, I've been tacitly following this project for a while, and it's looking good! My tastes in textures definitely agree with $lave's/Johannes' -- I hate overly busy/colorful textures, but ones with simple bold schemes like in your post of 12/22 are great -- although, that floor texture looks dodgy from that angle. Anyway, the weapon designs are also good, sorry if I harped on the ER too much. It's the first weapon I haven't immediately liked upon seeing it, that's why I spoke up.
Anyway, I've been tacitly following this project for a while, and it's looking good! My tastes in textures definitely agree with $lave's/Johannes' -- I hate overly busy/colorful textures, but ones with simple bold schemes like in your post of 12/22 are great -- although, that floor texture looks dodgy from that angle. Anyway, the weapon designs are also good, sorry if I harped on the ER too much. It's the first weapon I haven't immediately liked upon seeing it, that's why I spoke up.
there is a grip up front it that is what you were asking...
although i aughta make it a bit less dark so that its visible against the dark backround
although i aughta make it a bit less dark so that its visible against the dark backround
What are you, if not seven different shades of stupid?
Oh wow, you're totally right, it was invisible to me. Sorry! That will do just fine. Heh ;
Okay, I've been working on a new map (again), so here's a screenshot of it.
I probably won't post anymore screenshots of this map, but it will likely make it into some sort of release (whether it's a demo or the final product).
I probably won't post anymore screenshots of this map, but it will likely make it into some sort of release (whether it's a demo or the final product).
- chinkeeyong
- Mjolnir Mark IV
- Posts: 435
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- Location: Singapore
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AMAZATION RESULTS.CryoS wrote:new ER, be amazed.
Seriously, that gun is awesome. I especially like the cold blue glow and the sweeping rounded look of the whole thing.
Meh. This level wasn't really as striking as the previous one. It looks too boxy and fragmented, and the different textures contrast too strongly with each other. Then again, it looks much more like an oldskool Marathon 2 level than the previous screenshots.$lave wrote:Okay, I've been working on a new map (again), so here's a screenshot of it.
Embrace imagination.
Been awhile since this topic has been updated, but I figured we'd let you know that this project is, in fact, still alive. There's been a decent amount of progress lately, actually, so here are a few screenshots. I should note that the texture set in those screenshots is not finished, so the textures are somewhat limited and the texturing subsequently is sub-par in areas. It's also an unfinished level, so the architecture will be cleaned up at some point.
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- Picture_9.png (430.22 KiB) Viewed 9162 times
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- Picture_6.png (474.35 KiB) Viewed 9164 times
There has also been quite large progress regarding my section (weaponry...)
I have made a new Assault rifle and turned the old one into an SMG. the pistol has been cleaned up
and more:
The SMG (final)
[attachment=2535:OMG_____...some0042.jpg]
ammo
[attachment=2536:frame0034.jpg]
The AR
[attachment=2537:AR0003.jpg]
ammo
[attachment=2538:AR0002.jpg]
random showoff
[attachment=2539:AR0006.jpg]
gawd what a long post...
P.S
Thanks to JohnDoe for the AR design!
I have made a new Assault rifle and turned the old one into an SMG. the pistol has been cleaned up
and more:
The SMG (final)
[attachment=2535:OMG_____...some0042.jpg]
ammo
[attachment=2536:frame0034.jpg]
The AR
[attachment=2537:AR0003.jpg]
ammo
[attachment=2538:AR0002.jpg]
random showoff
[attachment=2539:AR0006.jpg]
gawd what a long post...
P.S
Thanks to JohnDoe for the AR design!
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- AR0006.jpg (15.15 KiB) Viewed 9161 times
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- AR0002.jpg (9.34 KiB) Viewed 9161 times
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- AR0003.jpg (22.39 KiB) Viewed 9161 times
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- frame0034.jpg (15.82 KiB) Viewed 9161 times
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- OMG_________________________how_awesome0042.jpg (21.97 KiB) Viewed 9161 times
What are you, if not seven different shades of stupid?
Looking good guys! Nova is really shaping up to be an awesome scenario. Keep up the good work.
Childhood is not a race. It's a journey.
thumbs up
Looking good!
when will we see ingame in-hand weapon screenshots?
as soon as lazy Lave Dollar gets the energy to actually put my bitmaps into the shapes...
What are you, if not seven different shades of stupid?
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- Vidmaster
- Posts: 1232
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A drag and drop method program to shapes making really would be the shnazz.CryoS wrote:as soon as lazy Lave Dollar gets the energy to actually put my bitmaps into the shapes...
- Shadowbreaker
- Vidmaster
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:CMoppyPuppy wrote:A drag and drop method program to shapes making really would be the shnazz.
http://blingeasy.com/MoppyPuppy wrote:A drag and drop method program to shapes making really would be the shnazz.