Several community members have requested an add-on where the weapons look like they are on the ground. Well I am currently finishing up this little add-on and it will be available in the next release of WEP. (The authentic versions will still be enabled by default, but a separate script will be provided for those who want to use this add-on.)
NOTE: The new Assault Rifle ammo will only be enabled when the add-on script is enabled.
An add-on for WEP sneak peak
While I'll probably stick with the original, I like that you are giving people the option to play Marathon how they like.
If only I could rotate around them in true 3D like Descent (dreams*)[Descent with Mods, not original]
Just out of curiosity, how long does it take to render one weapon, then make a sprite out of it, approximitely.
If only I could rotate around them in true 3D like Descent (dreams*)[Descent with Mods, not original]
Just out of curiosity, how long does it take to render one weapon, then make a sprite out of it, approximitely.
Last edited by Zott on Jan 15th '08, 07:00, edited 1 time in total.
Lovely!
Can't speel for hist.
- visciom
- Cyborg
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Thanks for the comments guys.
It depends upon what I'm rendering. For these new sprites, it takes around 5-10 minutes to set up the scene, render time is usually a couple of minutes and then maybe 5-10 minutes getting it in game. And then add extra time for testing and often re-rendering if the sprite didn't come out the way I wanted it to.Zott wrote:Just out of curiosity, how long does it take to render one weapon, then make a sprite out of it, approximitely.
Looks great! I actually always wished the sprites were actually lying on the ground, instead of floating... the AR looks a bit flat imo, still good though.
- thomaslivingston
- Vidmaster
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Very nice but the AR clips are different sizes as ammo and on the gun.
I'd hit it.
That's what she said!
That's what she said!
So, hows it coming?
whoa, that looks so awesome; i can't wait man
Never take life seriously. Nobody gets out alive anyway.
Ooh that looks great, it will be something I'll add when it's done.
Yum. You know what'd be funny? A script that prevented objects from shrinking or growing in apparent size as you moved closer or farther away to it.
Can't speel for hist.
That sounds stupid and unfun, not funny.Pfhortipfhy wrote:Yum. You know what'd be funny? A script that prevented objects from shrinking or growing in apparent size as you moved closer or farther away to it.
Bump for news.
Can't speel for hist.
Want to release your source files for others to render/improve?visciom wrote:Sorry guys. I put this project on the side for awhile and kind of forgot about it. I honestly don't really have any plans to finish this. I've moved on to working with Unreal Engine 3.
well that stinks , do you think you could release what you've finished , it looks really cool and I'd definitely want to download it.visciom wrote:Sorry guys. I put this project on the side for awhile and kind of forgot about it. I honestly don't really have any plans to finish this. I've moved on to working with Unreal Engine 3.
Great job on making the HD weapons pack by the way .
PS:sorry for the gravedig.
Last edited by Grenth on Feb 3rd '09, 22:42, edited 1 time in total.