Make Marathon maps in Source engine

Discuss and unveil current Marathon projects.
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Qweasy908
Cyborg
Posts: 86
Joined: Jul 18th '18, 22:45

I have the knowledge on how to make Marathon maps in Source engine.
There are no import tools.

Only two maps currently.

Hats Off to Eight Nineteen in Garry's Mod.
https://youtu.be/0aq3sSf62Gs

The other map I'm copying is Pfhactory N’Utopia.
pfhactorynumap.png
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Zott
Vidmaster
Posts: 1666
Joined: Jul 1st '06, 21:14
Location: Earth
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Looking nice! Any way to import 3D models into Source? I recall there were some Marathon 3D map exporters out there. Might help you out.
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Juzo-kun
Born on Board
Posts: 25
Joined: Mar 2nd '19, 11:02

If I recall correctly, Weland can export the maps in .obj format to check the general shape. Mesh only, no textures, objects etc.
Qweasy908
Cyborg
Posts: 86
Joined: Jul 18th '18, 22:45

Juzo-kun wrote: Oct 18th '20, 17:46 If I recall correctly, Weland can export the maps in .obj format to check the general shape. Mesh only, no textures, objects etc.
I never found a way to import .obj maps to the Hammer Source map editor.

Have you seen the Half-Life 1 mod Marathon Rampancy?
https://youtu.be/TIUIsJ_ER-E

I think the maps were imported, but I don't know how and I never found a map exporter like it.

The Pfhactory N’Utopia map was the most complicated map to build.

I'm adding textures to it now and I plan to deathmatch on it.
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