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by Wrkncacnter
Apr 23rd '19, 05:52
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63326

Re: Aleph One 1.3b3

There's one glaring issue with Aleph One that no one has bothered to mention so far, and I think it's absolutely critical for 1.3. It wasn't that long ago, before AO was completely ruined, that a feature existed that made everyone happy. Parades were regularly performed on the streets of every major...
by Wrkncacnter
Apr 16th '19, 03:56
Forum: Marathon Discussion
Topic: Annotated Marathon Eternal X Omega 1.2 maps?
Replies: 15
Views: 6039

Re: Annotated Marathon Eternal X Omega 1.2 maps?

Hopper puts all of his stuff on github. It's really easy to find.
by Wrkncacnter
Apr 16th '19, 00:56
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519795

Re: Eternal X 1.2

Considering the game was made for Aleph One, and people probably expect it to work on old hardware, I'd say ship with 512x512 and anything extra should be a separate optional plugin.

That's generally how it's handled with mods for other games when insane texture sizes are available.
by Wrkncacnter
Apr 14th '19, 20:30
Forum: Marathon Discussion
Topic: Annotated Marathon Eternal X Omega 1.2 maps?
Replies: 15
Views: 6039

Re: Annotated Marathon Eternal X Omega 1.2 maps?

I'm pretty sure Hopper made the scripts to generate those level layouts available somewhere. There's no reason you couldn't generate them yourself and upload them here or something.
by Wrkncacnter
Apr 10th '19, 01:05
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63326

Re: Aleph One 1.3b3

It happens with the software renderer, yes. Here's an infinity film showing it. You'll have to skip past the first minute or something before I get to a few stairs and dance around some hunters. Almost right away you'll see one randomly disappear for a second or so, but they become invisible for a s...
by Wrkncacnter
Apr 9th '19, 14:54
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63326

Re: Aleph One 1.3b3

I generally see it all the time when playing Yuge or AOPID (mostly because those are the only 2 scenarios I've played in the last few years). Especially the early levels of AOPID where you're using a knife. However, I also verified it happens with infinity by jumping to Aye Mak Sicur, I think it was...
by Wrkncacnter
Apr 9th '19, 03:23
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63326

Re: Aleph One 1.3b3

Hopper wrote:If anything is broken for you, now's the time to speak up.
I know there's no chance of this happening, but what the hell. If you guys could fix the renderer so sprites in front of your face stop randomly disappearing, that would be super.
by Wrkncacnter
Apr 5th '19, 16:27
Forum: Marathon Discussion
Topic: Contacting the Portal of Sigma team
Replies: 12
Views: 6590

Re: Contacting the Portal of Sigma team

let's get back to dumping on simon
by Wrkncacnter
Apr 5th '19, 04:09
Forum: Welcome
Topic: Hello! Curious about the Aleph One engine!
Replies: 7
Views: 8165

Re: Hello! Curious about the Aleph One engine!

I would go so far as to say it's technically possible to create a game using the Aleph One engine.
by Wrkncacnter
Apr 4th '19, 15:47
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63326

Re: Aleph One 1.3b3

Maybe it's too soon to ask this question if you haven't decided on a solution for sure, but for scenarios that include custom shaders, is that something that will need to be changed for future versions of A1?
by Wrkncacnter
Apr 3rd '19, 01:31
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 10359

Re: Multiplayer Options

ravenshining wrote: That sounds a bit overly pessimistic.
Oh, sure. Marscaleb, if you do end up including marathon, please let us know how many people that had never played it before ended up liking it.
by Wrkncacnter
Apr 3rd '19, 00:05
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 10359

Re: Multiplayer Options

It kinda sounds like people at this convention aren't already familiar with Marathon. Therefore, I'd suggest just not even including it at all, since they will never like it. Marathon doesn't have a source port with a goal of making it accessible to the masses, and people that don't have the attenti...
by Wrkncacnter
Apr 1st '19, 18:52
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 10359

Re: Multiplayer Options

If you don't care about the "end" screen report, and people are coming and going constantly, you could host a really long game that just teleports you to a new map every X minutes. Someone has already made that script.

I don't quite understand the difficulty in gathering new games though.
by Wrkncacnter
Apr 1st '19, 18:38
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 10359

Re: Multiplayer Options

To give you an idea on the marathon timeframe, people have been wanting dedicated servers for over a decade. 2015 was the last stable release of Aleph One (although a new version seems to be coming soon).
by Wrkncacnter
Apr 1st '19, 17:41
Forum: Aleph One Discussion
Topic: Multiplayer Options
Replies: 18
Views: 10359

Re: Multiplayer Options

The score limit || time limit can be done with a custom lua gametype script. The rest of your requests are extremely unlikely to happen, unless you're willing to do it. "And since the game automatically tracks up and down (right?) is seems to be an unnecessary feature." No. This makes it p...
by Wrkncacnter
Apr 1st '19, 17:37
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63326

Re: Aleph One 1.3b3

Finally, an april fools version of AlephOne.
by Wrkncacnter
Mar 29th '19, 02:54
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519795

Re: Eternal X 1.2

Click on the link pfhorrest provided in his post. The website itself looks like it has a broken link.
by Wrkncacnter
Mar 28th '19, 22:20
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519795

Re: Eternal X 1.2

I think I'll wait for the version where you fix all of that.
by Wrkncacnter
Mar 28th '19, 04:53
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519795

Re: Eternal X 1.2

Pfhorrest wrote: anyone has any reason why not to
You should at least get this thread to page 100 first.
by Wrkncacnter
Mar 22nd '19, 20:25
Forum: Marathon Discussion
Topic: Is there an Aleph One version of Return to Marathon?
Replies: 4
Views: 2743

Re: Is there an Aleph One version of Return to Marathon?

Did you check fileball? It looks like it's there.
by Wrkncacnter
Mar 20th '19, 15:19
Forum: Aleph One Discussion
Topic: Lua filepath changes in 1.3b?
Replies: 23
Views: 8530

Re: Lua filepath changes in 1.3b?

Ah, true. Interesting.
by Wrkncacnter
Mar 20th '19, 14:47
Forum: Aleph One Discussion
Topic: Lua filepath changes in 1.3b?
Replies: 23
Views: 8530

Re: Lua filepath changes in 1.3b?

1. Store all the shared state in there (in addition to the copy in each Lua state where it's deserialized). I am guessing this is how you plan to use it. 2. Use it to pass lightweight messages to keep the states in sync. Strings are probably fine for this, and a little more efficient. Yeah, I would...
by Wrkncacnter
Mar 20th '19, 03:05
Forum: Aleph One Discussion
Topic: Lua filepath changes in 1.3b?
Replies: 23
Views: 8530

Re: Lua filepath changes in 1.3b?

Awesome. I did a very simple test between embedded lua and the HUD and it seemed to work. This is most likely powerful enough to do anything I could think of. Being able to store a table would be nice, but certainly not necessary. I wonder if lua has a way of serializing a table to a json string or ...
by Wrkncacnter
Mar 15th '19, 05:03
Forum: Projects
Topic: Mr. Project DX
Replies: 823
Views: 379721

Re: Mr. Project DX

The obvious answer is to use an engine more suited to what you're trying to do. But what's the fun in that?