Search found 347 matches

by Volcanon
May 30th '07, 18:06
Forum: Marathon Discussion
Topic: Eternal... Eternal... Eternal...
Replies: 130
Views: 44481

as of the "chapter V" version, you can't overload the fusion in eternal. Thus, crappier. Ammo Gagues - with no gague i have no way of knowing how much ammo I have left in the clip. Having to reload in the middle of having a whole buttload of enemies coming at me isnt so fun. At least for t...
by Volcanon
May 28th '07, 02:21
Forum: Chat
Topic: Your Aleph One rig
Replies: 17
Views: 5612

Revision 3 iMac G3 blue. I think it's either 350 or 400 mHz. OS9.2, kinda sorta runs A1, I use it mostly for Forge and ancient versions of Photoshop which my dad had for his job (and the imac got passed down onto me). No peripherals except a wireless internet thingy. Windows XP PC tower. Something l...
by Volcanon
May 28th '07, 00:28
Forum: Marathon Discussion
Topic: Eternal... Eternal... Eternal...
Replies: 130
Views: 44481

Ok. well if you guys fix all those problems when maybe Eternal will be worth playing. I really disliked the fact that there were no terminal pictures in Eternal. Not even shitty half-assed pictures like the ones I put in my levels. If we can get ammo for alien weapons then it would much better. Its ...
by Volcanon
May 26th '07, 16:06
Forum: Marathon Discussion
Topic: Eternal... Eternal... Eternal...
Replies: 130
Views: 44481

there was a lot of things i disliked about eternal, enough that i deleted it within a day of downloading it. - no ammo gagues - picking up and using pfhor weapons is kinda dumb when thats your ONLY weapons basically. - level 1 maze annoyed me greatly, nothing like wandering around 10 WU-long corrido...
by Volcanon
May 23rd '07, 05:33
Forum: The Pfhorums
Topic: Pf'hak - Frequently Asked Questions - 8 Years Too Late
Replies: 235
Views: 274798

Is there some "Post for minor artwork questions"?
I was wondering what font the "Durandal_1707" terminal screen has for it's text.
by Volcanon
May 18th '07, 00:53
Forum: The Pfhorums
Topic: Pf'hak - Frequently Asked Questions - 8 Years Too Late
Replies: 235
Views: 274798

The shapes file is something I've made, so I dont think it has been converted. Map is a single-player I've been working on. I guess MacBinary can .bin a file. I havent actively used macs for about 4 years, does anybody know where I can download it, does Zipit or some shareware program binary a file?...
by Volcanon
May 17th '07, 23:38
Forum: The Pfhorums
Topic: Pf'hak - Frequently Asked Questions - 8 Years Too Late
Replies: 235
Views: 274798

Some questions: I was finishing up a single-player level. Without sounds it worked perfectly fine on Infinity 1.5 (OS9), but when I went back and added (a lot of) sounds it Infinity freezes as soon as I open it. When I bring the file over to a Windows PC Aleph One, the map opens but I lost all of th...
by Volcanon
May 16th '07, 06:41
Forum: The Pfhorums
Topic: Pf'hak - Frequently Asked Questions - 8 Years Too Late
Replies: 235
Views: 274798

How do we upload files on posts? I have something about 500K (map file) and it doesn't upload when i try using mozilla on my old powermac.
by Volcanon
May 13th '07, 10:36
Forum: Aleph One Discussion
Topic: Hamachi -> Hosting
Replies: 1
Views: 1370

I use some other programs that use TCP/IP and Hamachi lets two "cant host" people play via a pseudonetwork or something. Does such a thing work for A1? (If you dont know what it is, Google is your frined).
by Volcanon
May 13th '07, 08:45
Forum: Projects
Topic: Using M1A1 textures
Replies: 5
Views: 3055

It merges perfectly fine with an Infinity physics file though.
by Volcanon
May 13th '07, 08:44
Forum: Projects
Topic: Using M1A1 textures
Replies: 5
Views: 3055

THanks for the info.
I'm now having trouble trying to merge maps using the physics file that is provided in the M1A1 conversion download for Forge. It gives some errors about not being recognised or something.
by Volcanon
May 8th '07, 04:29
Forum: Projects
Topic: Using M1A1 textures
Replies: 5
Views: 3055

I seem to have some problems with Forge visual mode and trying to use the M1A1 Shapes file (renamed as 'shapes'), running under OSX. When I texture ceilings they show up, but the palette is wrong. Was the M1A1 texture set altered so that vanilla Forge can't run it? Is there any shapes file out there...
by Volcanon
May 6th '07, 07:39
Forum: Projects
Topic: Marathon video series
Replies: 15
Views: 6763

Problem with doing that is that often when i owned hard on multi its becuase the network is just latent enough that i start dodging a couple moments later than i press Z and X or whatever and constantly get hozed. That said, owning noobs isnt very entertaining anyway. It's like watching body builder...
by Volcanon
May 1st '07, 05:59
Forum: Mapping
Topic: Yay for me!
Replies: 18
Views: 6248

Thunder so so passe compared to putting a Juggernaut in a hidden crusher room and having it constantly respawn. Boom.
by Volcanon
May 1st '07, 05:57
Forum: Mapping
Topic: Working with Forge
Replies: 36
Views: 13954

I'd like to see tutorials on how to
- Make multi-level platforms
- Getting terminals to work properly
- Tides based on lighting, tags.
by Volcanon
Apr 27th '07, 03:27
Forum: Mapping
Topic: Space Station/Ship levels
Replies: 28
Views: 12996

yeah rubicon was a tad annoying in that way. There was also that thing with getting lost incessantly or having to "jump" on boxes through a nearly opaque wall on the third level.
by Volcanon
Apr 22nd '07, 09:41
Forum: Aleph One Discussion
Topic: M1A1
Replies: 1
Views: 1322

Playing m1a1 on TC, having a tad of trouble with crowd control in the level after Bob-B-Q. Is there any rocket launcher before quite late in game? I found the napalm in "smells like napalm" but i used up most of it in the death-trap one or two levels after that. That and ammo. Do people ha...
by Volcanon
Apr 22nd '07, 05:43
Forum: Editors, Emulation, Etcetera
Topic: Forge Help
Replies: 56
Views: 20412

JC considering the hassle u seem to be having why dont u just go buy some old PowerPC (a 6100 is probably like $30 now. I mean, iMacs can be had for $100...) and run Forge in OS8?
by Volcanon
Apr 15th '07, 09:21
Forum: Welcome
Topic: Hail, Marathon
Replies: 38
Views: 13479

PC runs Marathon/A1 fine, but OpenGL is really bug tastic even on smallest resolution.
by Volcanon
Apr 14th '07, 19:33
Forum: Welcome
Topic: Hail, Marathon
Replies: 38
Views: 13479

1.2 gh windoze XP athlon
some horrible graphics card
700 or so RAM

Gotta fix up my PC but then I dont have any money.

We have a Quadra somewhere in my house that runs all the marathons.
by Volcanon
Apr 13th '07, 16:29
Forum: Marathon Discussion
Topic: Sexy S'Phts
Replies: 24
Views: 8374

Why does everybody think that pic is from M1? I remember it from a terminal in M2 or MI talking about killing s'pht or something.
by Volcanon
Apr 11th '07, 22:06
Forum: Editors, Emulation, Etcetera
Topic: Forge Help
Replies: 56
Views: 20412

I managed to get Forge to work on Basilisk with a Quadra ROM etc, but for some reason floor/ceiling height values are messed when I enter them, even though they are in fact correct when I apply them -> 1.0 WU ceiling becomes 1.985 and .5 WU is 1.935 or something. I suppose this is an error with the ...