Search found 300 matches

by General-RADIX
Sep 6th '18, 22:55
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Tycho X wrote:but that armoured Pfhor Fighter looks swell. Like really, really good; I think it fits well with that whole 'Pfhor aesthetic'. Keep up the good work? ^_^
Thanks. ^^ As of this post I'm about 80% done with the lineart (still got two sets of running frames and the death sequences to go).
by General-RADIX
Sep 5th '18, 05:58
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

It's pretty late so I don't have much advice to offer yet, but maybe TDMs could be explained later in the story? (Ex. they come up in conversation between Marcus and Yrro; the latter isn't too familiar with them, necessitating an explanation. This may also raise the question of whether or not Platin...
by General-RADIX
Sep 4th '18, 02:37
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Thanks for the feedback. That’s weird about the S’pht’Kr. Do you know what the offending polygon was, or its approximate number? I’m not even sure the S’pht’Kr should be wandering into the first AI room anyway; maybe I’ll just make that poly monster & item impassable. I think it's polygon 818, ...
by General-RADIX
Sep 3rd '18, 17:58
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

The levels that I checked out (the first two, "Slaughterhouse One" and "The Dream's Dream", "Revisions of the Past", and "Return to Yggdrasill") all worked fine for me. Though there was a bit in "Take the Veil, Cerpin Taxt" where some red S'pht'Kr go...
by General-RADIX
Sep 2nd '18, 00:32
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

You're welcome! ^^
The Man wrote:The other problem is of course that Marathon can’t actually do bridges properly and I’m having a difficult time finding a way for the player to surface that doesn’t look wrong.
Apparently, some maps in Quartz's "Fragments" used fake floating polygons to make bridges?
by General-RADIX
Sep 1st '18, 22:15
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Well, here's attempt number 1:
chronicles -plant objects 1a.gif
chronicles -plant objects 1a.gif (10.35 KiB) Viewed 6881 times
Converted to the Lava palette via "Save for Web", then retouched afterward.
by General-RADIX
Sep 1st '18, 04:38
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Looking pretty good! Methinks Yggdrasill-the-tree/setpiece could serve as a metaphor for something in the story...
by General-RADIX
Aug 31st '18, 03:35
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

The Man wrote:I’m not sure I grasp what you mean by the refraction thing, though. Might help to have a diagram.
Apparently I used the wrong term; something like this was what I had in mind.
by General-RADIX
Aug 31st '18, 02:30
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Having a foe who can teleport mid-combat would be really cool, but that behaviour isn’t currently programmed into A1. It’s probably possible to write it into Lua, but making it fun to fight such a foe might be a challenge. Maybe as long as Pharos/whoever else uses that gimmick doesn't do it too oft...
by General-RADIX
Aug 30th '18, 21:43
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

It’s interesting to think of Eternal in terms of post-9/11 America - it’s as though a lightbulb just went off in my head. I’ll have to keep that in mind the next time I read the terminals. Same here, and I have to wonder how this could impact Pharos's characterization/portrayal in Chronicles (I see...
by General-RADIX
Aug 29th '18, 16:21
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

I think you're correct about the trilogy, but I don't remember ever saying anything about Pthia at all in Eternal unless it was just some quote or expansion thereupon of something Yrro said somewhere in his one terminal. What line(s) from Eternal are you thinking of, is what I'm asking. Ah. XD; Han...
by General-RADIX
Aug 29th '18, 15:33
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Where exactly in Eternal do I say anything about Pthia besides what's already said in M2/Infinity? Unless I missed something, the Trilogy doesn't actually specify Pthia's gender. (Though I wasn't thinking of the "my old Pthia" bit from Infinity when I wrote that post late last night...) P...
by General-RADIX
Aug 29th '18, 04:09
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

No new art at the moment, but some text stuff that might be useful. * wrt: dream levels and NPCs, I'm not yet sure who might be present besides Vince, Hathor (who may not be a ghost), and maybe Strauss...but the one ghost that Marcus never encounters is Durandal's, which is what makes him start to a...
by General-RADIX
Aug 27th '18, 11:11
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

I could see something like that serving as the main hallway (lobby?) of Parliament, or maybe a dream-level garbling of same.
by General-RADIX
Aug 23rd '18, 21:20
Forum: Artwork and Music
Topic: Couple of sketches
Replies: 29
Views: 19890

Re: Couple of sketches

Yannow, why DIDN'T the original ship design include propulsion jets (or if it did, why they weren't larger)?

Also interested in the mention of Martian society completely collapsing; did things not improve after the UEG/UESC intervened?
by General-RADIX
Aug 23rd '18, 20:56
Forum: The Pfhorums
Topic: Trying to find some long-deleted fanart
Replies: 4
Views: 5447

Re: Trying to find some long-deleted fanart

I see; thanks for the info! (Always thought that was a standalone pic, but with that in mind it's starting to look familiar. If that makes sense)
by General-RADIX
Aug 23rd '18, 08:04
Forum: The Pfhorums
Topic: Trying to find some long-deleted fanart
Replies: 4
Views: 5447

Re: Trying to find some long-deleted fanart

I've had that one (and the Rubicon pic he drew) saved for a while. (Kinda wish he did more...)
by General-RADIX
Aug 23rd '18, 06:41
Forum: Marathon Discussion
Topic: Long ago, there where Frolic
Replies: 6
Views: 3056

Re: Long ago, there where Frolic

Don't think I've seen any other scenario going for that particular sort of stylized look.

(Psst--if you wanna do more with something like this but don't feel like you have the time to draw enemy and player character sprites, you could always go the "entirely puzzle/exploration-based" route)
by General-RADIX
Aug 21st '18, 10:45
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

'twas thinking about Yrro and Pharos lately, so art: chronicles - yrro n pharos stuff.png Inm!Yrro is as intelligent as any other bio-engineer, but he's not very good at handling problems that can't be taken care of physically (I mean, he canonically left Lh'owon out of grief after Pthia died, rathe...
by General-RADIX
Aug 16th '18, 15:49
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Pfhorrest wrote:I like that pic. (And the scenery from earlier too).

You know that Carroll Street Station IS an actual subway station in NYC, right?
Thanks. ^^

I did know that Carroll Street Station is a real place; just couldn't remember that it was in NYC.
by General-RADIX
Aug 16th '18, 14:38
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

It's probably fine. Come to think of it, I don't think any of the other scenery objects are any higher resolution than those. Might be worth rendering future items in higher resolution, though, if possible. Will keep that in mind! -- Unrelated: chronicles - hathor n marcus v2.png Half conceptual th...
by General-RADIX
Aug 15th '18, 06:03
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

Regarding question 3: I don't have larger renders of these; they were drawn to be in scale with the normal Security Officer sprite. Really hope they don't end up clashing with the higher-rez textures...
by General-RADIX
Aug 14th '18, 05:56
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

There’s a lot to think about there, and I’ll probably have more to say in a couple of days when I’ve thought about it. (Not likely tomorrow – work will probably exhaust me.) Alright (and you're welcome)! In the meantime: chronicles - plant objects 1.png Got some plants (and some fungi) done. (Obvio...
by General-RADIX
Aug 13th '18, 02:09
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

wrt: the latest vid, it definitely looks pretty good with the miner's light shut off. (Maybe it was in the previous vid on these levels and I just didn't see it, but I also really like that effect with the sky at around 6:39) -- Art and ramblings below. Spoilers, obviously. To start off: chronicles ...
by General-RADIX
Aug 12th '18, 02:03
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106292

Re: Marathon Chronicles

The Man gave me the go-ahead to summarize some later discussions. Looking over those, a good bit of it has already been shown in this thread (mostly concept art), pretty much leaving something which could go into spoilers. So, under a spoiler it goes for now; hopefully should be okay. I have some re...