Search found 300 matches

by General-RADIX
Aug 11th '18, 06:19
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106291

Re: Marathon Chronicles

skybox = background/landscape textures, I presume? That's what I was thinking of, yeah. wrt: Wheeling Hubcap Factory--while watching that, I imagined certain walls in the outer hallway sliding around when out of view to reveal or hide stuff, as if you're going to a different corridor every time you...
by General-RADIX
Aug 9th '18, 05:50
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106291

Re: Marathon Chronicles

I do feel better thanI did the other day. ^^ I think a lot of it should be fairly doable – it most likely depends primarily upon good scenery objects, which I’m sure you’re capable of creating. Pfh’Joueur has a lot of beautiful plant scenery, as does Tempus . For that matter, I suspect it’s possible...
by General-RADIX
Aug 8th '18, 22:40
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106291

Re: Marathon Chronicles

Pfhorrest wrote:I'm really enjoying this art (and that thing with the background you posted on the MSF, too).
Thanks, man. :)
by General-RADIX
Aug 8th '18, 21:46
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106291

Re: Marathon Chronicles

Both of those look good. I’ll have to think about how I’d duplicate the first as an environment in Weland. Thanks. ^^ I'unno how much drawing I'll get done today (didn't take enough breaks and reached back-straining levels, I think), but I did finish this up early this morning: chronicles - outskir...
by General-RADIX
Aug 8th '18, 03:38
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106291

Re: Marathon Chronicles

Some concepts I drew, following the above: chronicles - jjaro council room.png Primary council room. It was always meant to look imposing, but didn't see too many outsiders dragged into it until Jjaro society began going down the tubes. Inspired by (garbled) memories of a scene in Torin's Passage. c...
by General-RADIX
Jul 26th '18, 22:55
Forum: Marathon Discussion
Topic: My favorite Marathon scenarios. (And least favorite.)
Replies: 53
Views: 15688

Re: My favorite Marathon scenarios. (And least favorite.)

ForeverBlackened wrote:I have been wanting to try Fell since it has like 6 endings and has zombie Pfhor. Any way I can find it?
If you can open .gz files, the A1 version can be found here. If there's any other download links floating around, hopefully someone else can point to 'em.
by General-RADIX
Jul 26th '18, 22:36
Forum: Marathon Discussion
Topic: My favorite Marathon scenarios. (And least favorite.)
Replies: 53
Views: 15688

Re: My favorite Marathon scenarios. (And least favorite.)

The Man, have you ever played through Fell? It was one of those scenarios that was apparently talked about a lot back in the day, but is rarely mentioned now. Haven't gotten very far in it myself (not sure what the second level expects me to do), but I know that it's got multiple plot branches.
by General-RADIX
Jul 26th '18, 01:35
Forum: Marathon Discussion
Topic: My favorite Marathon scenarios. (And least favorite.)
Replies: 53
Views: 15688

Re: My favorite Marathon scenarios. (And least favorite.)

Pfh’Joueur and Gemini Station are my two dark horse scenarios that no one else seems to remember well. I remember Pfh'Joueur! Haven't played Gemini Station yet, though... In terms of scenarios not listed here, I really enjoyed Susannah (short, minimalist scenario) and The Classified 19 (its story w...
by General-RADIX
Jul 25th '18, 22:31
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

Happy birthday! ^^

I especially like how the texture in the last pic turned out; looks a lot more marble-y.
by General-RADIX
Jul 24th '18, 23:18
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

Regarding level tweaks--I feel like I mentioned this before somewhere, but I'd give the player more time to outrun the rising coolant in "This Message Will Self-Destruct", if the escape sequence is going to be kept. Practically the moment the wires are broken, you're up to your shins in co...
by General-RADIX
Jul 22nd '18, 13:13
Forum: Artwork and Music
Topic: RADIX's art stuff
Replies: 21
Views: 15354

Re: RADIX's art stuff

Maybe I should update this thing. Vince and my Warlock, Naedia. Halo 5!Cortana...and Durandal. First 'n current lives. The Rozies. Smug Durandal. Yrro with his hair untied. Emotional stuff. Swimwear (mostly OCs). Cortana and Hauteclere (OC). Bungie Day '18. ...and a sort of thing I don't normally cr...
by General-RADIX
Jul 22nd '18, 12:18
Forum: Projects
Topic: Faint Ideas Pfhor a Potential Project (Or Story, Who Knows?)
Replies: 6
Views: 3750

Re: Faint Ideas Pfhor a Potential Project (Or Story, Who Kno

I like the idea of the world looking progressively more messed-up as the scenario goes on, but deliberately mis-aligning textures might be confusing in a bad way (not to mention look amateurish). To flesh out the idea a little (I ruminated for about an hour):1. There will be an AI that slowly distor...
by General-RADIX
Jul 13th '18, 04:04
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

D'oh. DX

I found an example of what I was thinking about here (third image).
by General-RADIX
Jul 12th '18, 10:00
Forum: Marathon Discussion
Topic: Rubicon and Tycho
Replies: 2
Views: 2041

Re: Rubicon and Tycho

There's a guide here; you enter on either Rozinante IX (by either inserting the chip Durandal gives you into a slot and following Tycho's instructions) or Rozinante XI (no chips, but Tycho still tells you what to do).
by General-RADIX
Jul 12th '18, 07:43
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

Lookin' good! Within the constraint that the new textures have to fit in the same layout as the old ones so as not to create tons of new work retexturing everything, I'd love to hear any ideas you have. I have re-dos of all of S'pht texture 38's colour variants, but I can't upload them all here beca...
by General-RADIX
Jul 11th '18, 08:52
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

At the moment I haven't really got much commentary more insightful than what I've already offered (that's a problem on my end, not yours); I've thought about offering rough visual ideas for some textures, but if you've already got specific things in mind for all of them, I'm not sure how useful it'd...
by General-RADIX
Jul 11th '18, 06:20
Forum: Projects
Topic: Marathon 1 Redux
Replies: 437
Views: 308599

Re: Marathon 1 Redux

@Flippant Sol: Man, is the Doom community THAT harsh on Marathon? How high are their standards if they think the shotguns' sound effects are "anemic"? wrt: your terminal idea, I'm not sure about having all non-transport terminals be audio, but maybe the AIs could periodically contact the S...
by General-RADIX
Jul 5th '18, 00:24
Forum: Marathon Discussion
Topic: Finished Phoenix for the first time
Replies: 4
Views: 2642

Re: Finished Phoenix for the first time

I don't have a detailed review of Phoenix, just that I remember it being a fairly engaging scenario with some really frustrating bits here and there (ex. "Another Dimension", ye gods). Also, while the story isn't too complex, things do progress just enough to not feel like an errand boy pl...
by General-RADIX
Jul 3rd '18, 03:17
Forum: Projects
Topic: Marathon Chronicles
Replies: 270
Views: 106291

Re: Marathon Chronicles

Welcome back, man! ^^
by General-RADIX
Jul 1st '18, 07:17
Forum: The Pfhorums
Topic: Trying to find some long-deleted fanart
Replies: 4
Views: 5447

Trying to find some long-deleted fanart

I mentioned this in the Stupid Questions Thread to no response; The Man suggested I make a separate thread, and since it's bothering me again, here be a thread. I'm trying to find "The Marathon AIs" by Phobos-Romulus; even he doesn't seem to have the file anymore, so I'm hoping someone her...
by General-RADIX
Jun 30th '18, 22:23
Forum: Projects
Topic: Marathon 1 Redux
Replies: 437
Views: 308599

Re: Marathon 1 Redux

Hm...no specific text/dialogue in mind yet, but what about a term showing Tycho mid-dissection? It might look like a normal junk terminal at first before Tycho's thoughts (such as they are at this point) abruptly cut in.
by General-RADIX
Jun 30th '18, 01:21
Forum: Projects
Topic: Marathon 1 Redux
Replies: 437
Views: 308599

Re: Marathon 1 Redux

eisnerguy1 found a way to get the beta working. Dunno if this'll work for you, though.
by General-RADIX
Jun 29th '18, 20:20
Forum: Projects
Topic: Marathon 1 Redux
Replies: 437
Views: 308599

Re: Marathon 1 Redux

Oh hey, it's that beta creature! Are you planning on making those web-cannons(?) it's got functional?
by General-RADIX
Jun 28th '18, 18:55
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

Bit late, but I really like how those new textures turned out, especially that last one!

(Hope you get better soon, Lia!)
by General-RADIX
Jun 21st '18, 13:49
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 519793

Re: Eternal X 1.2

Everything's looking pretty good! :)