Search found 1577 matches

by Zott
Mar 24th '17, 00:33
Forum: Artwork and Music
Topic: Where can I find splash by power of seven?
Replies: 7
Views: 6362

Re: Where can I find splash by power of seven?

We just need a like button so I can approve of the links to the various renditions. Good job. Feels good to listen to them all again.
by Zott
Mar 1st '17, 00:26
Forum: Artwork and Music
Topic: Frank O'Connor painted us a painting
Replies: 4
Views: 5415

Re: Frank O'Connor painted us a painting

Well that is....something.
by Zott
Feb 22nd '17, 01:14
Forum: Mapping
Topic: Official Unofficialmaps
Replies: 5
Views: 5126

Re: Official Unofficialmaps

The penguins and fish were fun, albeit un-interactive. Same for the ghosts. I think they should be a bit more aggressive in their haunting.

Didn't have a chance to try it in multiplayer, but looks like a good time.
by Zott
Dec 10th '16, 06:59
Forum: Aleph One Discussion
Topic: Hit Detection
Replies: 2
Views: 3033

Hit Detection

So I understand Marathon uses a cylinder to represent the hit detection. However, this leads to situations where the player can shoot at the transparent parts of the monster and still register a hit. Is there a technical reason why Bungie decided not to do a transparency check on the sprite to allow...
by Zott
Sep 30th '16, 03:17
Forum: Projects
Topic: Mr. Project DX
Replies: 823
Views: 379413

Re: Mr. Project DX

That's sexy.
by Zott
Sep 24th '16, 04:42
Forum: Aleph One Discussion
Topic: 3d Decals and Transparancy
Replies: 4
Views: 4016

Re: 3d Decals and Transparancy

This makes me want to do bullet decals so hard. Eeee
by Zott
Sep 7th '16, 02:10
Forum: Welcome
Topic: marathon.txt
Replies: 24
Views: 16369

Re: marathon.txt

hawkeyefile wrote: I just checked my privilege. Free, white and over 21.
I'll take 2.

I don't understand the point, but I never understood twitter anyways. Back to taking pictures of my meals and taking selfies.
by Zott
Sep 7th '16, 01:55
Forum: Artwork and Music
Topic: Chomber Cover - Marathon Soundtrack
Replies: 9
Views: 7797

Re: Chomber Cover - Marathon Soundtrack

Mmmm, do I sense a guitar riffing weapon for the Marathon marine? ROCK ON with this cover.
by Zott
Aug 31st '16, 00:30
Forum: The Pfhorums
Topic: Mark forums read
Replies: 5
Views: 6567

Re: Mark forums read

YESSSS!!!!!! Thank You
by Zott
Aug 23rd '16, 01:27
Forum: Marathon Discussion
Topic: Marathon Ka-co-kh, translated
Replies: 9
Views: 6933

Re: Marathon Ka-co-kh, translated

This is the first time of hearing of these two scenarios. Is there anything specifically notable besides their Japanese terminals that you could share?
by Zott
Aug 16th '16, 02:02
Forum: The Pfhorums
Topic: Simplici7y status update
Replies: 44
Views: 30263

Re: Simplici7y status update

Thank you for all your hard work.
by Zott
Jun 29th '16, 01:08
Forum: Editors, Emulation, Etcetera
Topic: Physics and Shapes editing.
Replies: 11
Views: 6204

Re: Physics and Shapes editing.

ShapesFusion can do physics work. Try that first before Physics Editor One, since that has given me bugged physics files in the past.

As far as the scaling, I don't know why, but you could pad the sprites to make them appear correctly. Or why not replace a different monster?
by Zott
Mar 15th '16, 00:44
Forum: Chat
Topic: damn. This place is still alive
Replies: 21
Views: 13663

Re: damn. This place is still alive

What metric are we timing from?
by Zott
Jan 11th '16, 23:24
Forum: Aleph One Discussion
Topic: 24-bit audio support
Replies: 17
Views: 7554

Re: 24-bit audio support

The music CDs you buy from the store are all 16-bit. Day-to-day, it doubtful one would hear the difference between 16-bit and 24-bit because there is limited 24-bit audio content available. This goes especially true for all of Marathon's content.
by Zott
Dec 21st '15, 20:40
Forum: Mapping
Topic: Poop Ship Destroyer
Replies: 2
Views: 3066

Re: Poop Ship Destroyer

It amuses me how many doors to nowhere there are on the Stage 9 map and the actual production set. Brings back memories of my time with role playing groups on Star Trek: Elite Force. Fun nostalgia. Despite using Quake 3, the maps we used were often not much more detailed than your layout. Labeling t...
by Zott
Nov 16th '15, 18:26
Forum: Marathon Discussion
Topic: Marathon Podcast?
Replies: 15
Views: 7757

Re: Marathon Podcast?

It could be a monthly or twice monthly podcast discussing recent news, and rummaging through the archives for old levels to recommend and what makes them great.

Maybe highlight bugs that were fixed over the history of Aleph One. Cool features that few people know about.
by Zott
Oct 3rd '15, 17:07
Forum: Marathon Discussion
Topic: Youtube "Reviewer" hates Marathon fanbase
Replies: 15
Views: 11626

Re: Youtube "Reviewer" hates Marathon fanbase

RyokoTK wrote:In fairness, I don't understand why the fanbase likes this game either.
For me, it was the stupid easy-to-use tools for the day. Draw a box? Make a map.

(Ok, technically you need at least 3 connected boxes.)

I still use it as a platform for practicing Lua programming now.
by Zott
Sep 26th '15, 08:05
Forum: Aleph One Discussion
Topic: Aleph One ported to the browser!
Replies: 3
Views: 2824

Re: Aleph One ported to the browser!

I just wanted to chime in so this gets more attention. This is some good stuff! Keep at it.
by Zott
Sep 22nd '15, 05:46
Forum: Aleph One Discussion
Topic: Marathon 2 custom music only sort of works
Replies: 4
Views: 2992

Re: Marathon 2 custom music only sort of works

Would you post the mml? Hard to get a sense of what is going on without the files. Could be a syntax issue.
by Zott
Jul 3rd '15, 07:51
Forum: The Pfhorums
Topic: Tutorial section suggestion
Replies: 5
Views: 12918

Re: Tutorial section suggestion

I feel it is better you just ask the question you are struggling with for the particular topic, and have that be the thread. I've also seen general threads where a person walks through their map creation process as they discover how to build switches etc. That keeps the discussion focused. I don't f...
by Zott
Jun 25th '15, 08:40
Forum: Marathon Discussion
Topic: M2 .iso Bug
Replies: 5
Views: 3375

Re: M2 .iso Bug

like, as in compressing it into a .zip or literally changing the extension?
Some .exe files can have their extension changed to .zip and then opened in an unzipping program to extract the files contained within.
by Zott
Jun 25th '15, 01:51
Forum: Marathon Discussion
Topic: M2 .iso Bug
Replies: 5
Views: 3375

Re: M2 .iso Bug

It might be possible to extract the Windows m2 files from the .iso. But I'm going to go on a limb and say that it isn't just the installer you'll have problems with. I believe the .exe for the patched trojen will also be 16-bit, and those are not compatible with x64 Windows. If you want to give thin...
by Zott
Jun 10th '15, 07:41
Forum: Welcome
Topic: I'm not dead.
Replies: 3
Views: 4735

Re: I'm not dead.

Definitely would like the MPDX stuff to not be lost to the ether of the internet. Please upload it somewhere so I may download it. I always admired your work on that project, glad to hear it is not all lost.
by Zott
Mar 16th '15, 00:18
Forum: Aleph One Discussion
Topic: Can't initiate multiplayer game.
Replies: 11
Views: 5309

Re: Can't initiate multiplayer game.

Can you provide a picture of the host lobby screen?

Can you see the player's marines in your host window?
by Zott
Mar 5th '15, 22:28
Forum: Mapping
Topic: Three boss battles
Replies: 3
Views: 3361

Re: Three boss battles

Gave it a run through on normal. The Trooper needs to have its flinch disabled. Hitting it with a stream of bullets keeps it too occupied to fire off its salvo of missiles. However, I did enjoy the spread pattern. The grenades go everywhere, then try and converge on your location which gives it a co...