Search found 1577 matches

by Zott
Dec 5th '13, 06:59
Forum: Aleph One Discussion
Topic: screen keeps rotating
Replies: 1
Views: 1604

Re: screen keeps rotating

Intel GPUs have a built-in screen rotating hotkey. As this link explains, it is Alt-Crtl-Arrow Key http://www.wikihow.com/Literally-Rotate-Your-Computer-Screen This is probably the key combination being triggered. You can try disabling the hotkey in Intel's Graphics options. Other GPUs have screen r...
by Zott
Nov 10th '13, 22:16
Forum: Aleph One Discussion
Topic: Ledges and Movers
Replies: 18
Views: 9451

Re: Ledges and Movers

As far as c): I don't know of a way to both keep the scenery and the 3D model. My advice would be to replace scenery that is normally static with your 3D model. Then, take the sprites for the scenery you have replaced, and add them to another scenery object that is marked one view random frame. You ...
by Zott
Nov 10th '13, 04:31
Forum: Mapping
Topic: Ooooh Spooky
Replies: 4
Views: 2574

Re: Ooooh Spooky

Thanks for the clarifications on file hierarchy, treellama. I embedded the lua in the map, and put the shapes patch in the plugin. Anyways, here is the one-level scenario. Follow the instructions in the Read-me to install. http://simplici7y.com/items/seven-shades-of-wraith If anyone is interested in...
by Zott
Nov 9th '13, 03:12
Forum: Mapping
Topic: Ooooh Spooky
Replies: 4
Views: 2574

Re: Ooooh Spooky

Would someone lend some advice on how to package scenario files together? The biggest issue arises because I'm not trying to package the whole marathon shapes file with changes. If I use that, it works great. Otherwise: I tried to embed a shapes patch in the map using atque. This seems to work, but ...
by Zott
Nov 1st '13, 00:32
Forum: Mapping
Topic: Ooooh Spooky
Replies: 4
Views: 2574

Ooooh Spooky

Happy Halloween Everyone! I am making a small, one map scenario with some Pathways into Darkness inspired features. Due to its Halloween theme, I was trying to have it out by today, but the mapping is taking longer than anticipated. Expect it within a week. Take care, and don't eat too much candy! S...
by Zott
Oct 23rd '13, 23:54
Forum: Artwork and Music
Topic: PiD poster
Replies: 11
Views: 8273

Re: PiD poster

I definitely enjoy the colors and maze. The splatter/grime on the final circle is a nice touch. As a critique, it kind of bothers me how most of the mazes are confined below the boundaries of the temple above. I think it might look a bit better with within an upside down triangular confinement. That...
by Zott
Oct 23rd '13, 04:23
Forum: Aleph One Discussion
Topic: Beta bugs
Replies: 30
Views: 12742

Re: Beta bugs

Arrrr

Wow, tough crowd...I have attached something more suitable to your liking.
by Zott
Oct 22nd '13, 20:14
Forum: Aleph One Discussion
Topic: Beta bugs
Replies: 30
Views: 12742

Re: Beta bugs

I cleared out my Aleph One Documents folder, erased the userApp/Local preference file, and made a bare minimum Aleph One folder to no noticeably change. Non-plugin mml sound replacements work fine for the last stable 1.0 build, but not for 1.1b3. With the attached plugin you can just run straight fo...
by Zott
Oct 22nd '13, 03:37
Forum: Aleph One Discussion
Topic: Beta bugs
Replies: 30
Views: 12742

Re: Beta bugs

I would also like to contribute a bug.

When I load sound replacements via mml using a plugin, the sounds are not replaced. (The sounds are in Plugin/NameofPlugin/Sounds )

The behavior works properly with the last stable build. (IE, the sounds are replaced fine via mml)

Windows 7 x64
by Zott
Oct 12th '13, 01:38
Forum: Mapping
Topic: How to make one full scenario Including Physics?
Replies: 51
Views: 33858

Re: How to make one full scenario Including Physics?

Since I've just discovered the Major Ouch and Minor Ouch polygon types actually exist/work. You open Weland, draw out your map and fill the polyies and then click on 'Polygon Types' from the view menu. Click on Major Ouch or Minor Ouch on the right titles, then click on the polygons to paint them wi...
by Zott
Oct 9th '13, 00:57
Forum: Mapping
Topic: How to make one full scenario Including Physics?
Replies: 51
Views: 33858

Re: How to make one full scenario Including Physics?

Here are some options as far as the sky floor. 1. Invisible enemies that damage you. You'll have to surround the desired polygon with monster impassable polygons to prevent the monsters from escape and the player won't be able to pass through them. 2. Lua; you can set a specific polygon index to dea...
by Zott
Oct 7th '13, 05:42
Forum: Editors, Emulation, Etcetera
Topic: Weland Doesn't Start
Replies: 1
Views: 1570

Weland Doesn't Start

I am having difficulty coaxing Weland 1.4.1 to start. Upon double clicking the .exe the computer churns for a while with the waiting cursor, then politely closes Weland out without a message. Trying the earlier Weland versions as far back as 1.1.2 give crash messages upon startup but otherwise fair ...
by Zott
Oct 6th '13, 07:42
Forum: Projects
Topic: AO Project: Blue Fingers
Replies: 118
Views: 80908

Re: AO Project: Blue Fingers

No, you don't need to torrent it now. Simpli7y should be a reliable host for the time being. Glad to see it uploaded by its author.
by Zott
Oct 4th '13, 21:03
Forum: Mapping
Topic: Questions Regarding Capability
Replies: 2
Views: 1880

Re: Questions Regarding Capability

Is there a way to make a certain sound play upon activating a terminal? Besides changing the default terminal entry sound, you can use Lua. Triggers.terminal_enter(terminal, player) --whenever a player starts using a terminal player:play_sound(sound, pitch) end I make no warranty that code actually...
by Zott
Oct 3rd '13, 18:07
Forum: Projects
Topic: AO Project: Blue Fingers
Replies: 118
Views: 80908

Re: AO Project: Blue Fingers

Here is the link to download:
https://docs.google.com/file/d/0B5a7hYa ... sp=sharing

I'll leave it up for around a week. Tell me if there are any problems getting it.
by Zott
Oct 3rd '13, 09:00
Forum: Projects
Topic: AO Project: Blue Fingers
Replies: 118
Views: 80908

Re: AO Project: Blue Fingers

I still have the Windows version, though I'm not sure which version it is. (There was a 1.2 update IIRC that added rain effects). Size is about 700Mb zipped. I'll temporarily upload it somewhere later.
by Zott
Sep 23rd '13, 05:37
Forum: The Pfhorums
Topic: The weirdest thing ever...
Replies: 5
Views: 9078

Re: The weirdest thing ever...

http://pfhorums.com/viewtopic.php?p=80418#p80418

Although Marathon DS wasn't completed, iron's link would be the place to get it if you are still interested in giving it a shot.
by Zott
Sep 10th '13, 00:21
Forum: Artwork and Music
Topic: Mario Mini-game.
Replies: 3
Views: 3621

Re: Mario Mini-game.

Well that was a very unexpected cross-over.

Good job with the motion tracking. Plus, having to avoid the other Mario characters showing up on the screen was probably tricky.
by Zott
Jul 29th '13, 22:03
Forum: Editors, Emulation, Etcetera
Topic: Aleph One apps have a lot of problems!
Replies: 5
Views: 2804

Re: Aleph One apps have a lot of problems!

Problems I dislike in MML: - Allow me to set faders as Boolean, that would make me happy. - Allow me to mute certain sounds. IIRC: To mute sounds you can set the sound to -1. EX: <sounds got_powerup="-1" /> Faders can be 'disabled' by setting their opacity to 0. That's pretty close to a b...
by Zott
Jul 19th '13, 04:26
Forum: Marathon Discussion
Topic: Marathon Durandal weapon/enemy statistics help
Replies: 19
Views: 10757

Re: Marathon Durandal weapon/enemy statistics help

Thanks Hopper. This is definitely better than some of the empirical attempts in the past to uncover the differences.
by Zott
Jul 14th '13, 22:56
Forum: Aleph One Discussion
Topic: loading gun sounds?
Replies: 1
Views: 1603

Re: loading gun sounds?

Loading as in bringing up weapon from the inventory or Reloading a weapon? The sound for reloading a weapon can be set in the physics file. It would be under Weapons/____/Trigger Settings using ShapesFusion or Anvil. As for bringing up a weapon: I imagine it would also be possible by using lua or ed...
by Zott
Jun 25th '13, 18:07
Forum: The Pfhorums
Topic: Attachments in PMs
Replies: 10
Views: 12152

Re: Attachments in PMs

I have no recommendation to give for a Mac OS X program. A web search will probably be more fruitful. There is WinRAR for MAC OS X as a command line, but I haven't used WinRAR without a GUI. It can however split files, assuming functionality is the same.
by Zott
Jun 25th '13, 00:49
Forum: The Pfhorums
Topic: Attachments in PMs
Replies: 10
Views: 12152

Re: Attachments in PMs

Are you against slitting the file? Many compressors allow for splitting a zip or rar over many smaller files which could fit under the 2MB limit. (http://kb.winzip.com/kb/entry/255/)

You might also try hosting the file in question on another site and posting the download link. (Dropbox for example)
by Zott
Jun 18th '13, 04:37
Forum: Welcome
Topic: hello.
Replies: 3
Views: 2742

Re: hello.

Depending how far you are in space, you could very well be many years older and already captured by aliens. Hello.