Search found 186 matches
- Oct 9th '12, 11:46
- Forum: Mapping
- Topic: tips for making maps based on a house or other building
- Replies: 22
- Views: 15305
I recreated some real locations in alephone, they were very cool, with multiple floors and everything (Had to use a lot of 5D space trickery though...). Everyone here will discourage you because real locations don't make playable net maps or campaign maps, marathon needs open areas, not cramped up l...
- May 7th '11, 20:31
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
Not much has been updated this week besides the final game settings. The game world is adjusted depending on the frame rate, however, some people would like framerates above 20 so there's a low resolution option (Like the original game) and a draw no floor option (Like in the PPC release). And of co...
- May 2nd '11, 15:13
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
Hmm, I would think that if you needed a random generation of a maze, you would want to take a peek at dungeon coding for Elder Scrolls 1:Arena. It was very talented at generating random mazes, being as 99% of the game was RandomGen. I'm going to tackle the problem when I get to it, I'm part of a ga...
- Apr 22nd '11, 19:18
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
- Apr 9th '11, 23:40
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
It works. So i guess you are trying to say that there will be classic and modern mode options? Perhaps, perhaps not. I was thinking of ways to make the 3D window bigger but keeping the screen resolution the same, so thinking of having it go: 640x480 classic:modern - small3D:large3D 800x600 classic:...
- Apr 9th '11, 20:12
- Forum: Editors, Emulation, Etcetera
- Topic: VisualMode Saving
- Replies: 18
- Views: 8081
- Apr 9th '11, 14:13
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
- Apr 8th '11, 01:15
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
- Apr 6th '11, 22:13
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
you could try making it look like a journal/notebook I hate games that have paper-looking UIs, it always seems needless. It won't be modernised ammo counters, etc, I meant a facelift with skinning or something to make it more gamey and less like a Mac OS classic application, to give it a more multi...
- Apr 6th '11, 19:35
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
- Apr 4th '11, 17:00
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
That looks good, but the other side of the pyramid should be lighter so it is visible. There is no other side [spnkr] I just finished programming an external line and sprite lodaer, unfortunetly the lines are encrypted, I've been trying to keep the formats as open as possible so people can learn fr...
- Apr 3rd '11, 14:28
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
- Mar 6th '11, 11:36
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
Nice work, Xilef! Good to see you're making progress, I for one enjoy seeing what you've got working and hearing about the techniques you use. The technique used for the 45 degree walls is horrible at the moment, it's based on what's being rendered, as opposed to being drawn into the world. As the ...
- Mar 5th '11, 16:23
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
- Jan 5th '11, 03:25
- Forum: Aleph One Discussion
- Topic: Aleph One icon
- Replies: 209
- Views: 100024
- Jan 4th '11, 22:17
- Forum: Aleph One Discussion
- Topic: Aleph One icon
- Replies: 209
- Views: 100024
Something about the Aleph One icon has always bothered me but I've not been quite able to put my finger on it. Looking at it a moment ago I realized it was the bevelling that seemed very... simple. [attachment=4492:AlephOne.png] The icon does look bad. But I don't see yours as much of an improvemen...
- Dec 25th '10, 00:13
- Forum: Projects
- Topic: Mr. Project DX
- Replies: 823
- Views: 379719
- Dec 22nd '10, 15:24
- Forum: Projects
- Topic: Mr. Project DX
- Replies: 823
- Views: 379719
- Dec 21st '10, 14:18
- Forum: Chat
- Topic: Never Such Implici7 Bas7ards
- Replies: 7
- Views: 5906
- Dec 7th '10, 20:24
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
There was one in PiD, so yes there will be one with this engine, however i'll make it slightly different in functionality.chinkeeyong wrote:Is there an in-game map function?
As it's sector-based mapping, I can easily render a top-down view of the level.
I just tried out SDL, but framerates are really poor
- Dec 5th '10, 00:42
- Forum: Chat
- Topic: Pathways into Darkness Remake
- Replies: 106
- Views: 103631
Has there been any progress since the last update? Just curious. Yes an optimising re-write. http://www.youtube.com/watch?v=Pw6kJNMqTE0 I had to swap out the pixel-editing for this new method (Increased the FPS from 40 to 60 for me), with this new method comes other benefits, each texture now has a...
- Nov 8th '10, 21:05
- Forum: Aleph One Discussion
- Topic: Use your Xbox Live Arcade Marathon: Durandal textures in Aleph One
- Replies: 164
- Views: 106473
- Nov 3rd '10, 23:59
- Forum: Aleph One Discussion
- Topic: Use your Xbox Live Arcade Marathon: Durandal textures in Aleph One
- Replies: 164
- Views: 106473
- Nov 3rd '10, 22:17
- Forum: Aleph One Discussion
- Topic: Use your Xbox Live Arcade Marathon: Durandal textures in Aleph One
- Replies: 164
- Views: 106473
The problem with the xbla player model is that AlephOne uses the original Software rendered sprites from the shapes file during the color selection and post-game carnage reports screens - texture overrides wont work there which leaves the graphics completely distorted. If you want to find a workaro...
- Nov 3rd '10, 10:45
- Forum: Aleph One Discussion
- Topic: Use your Xbox Live Arcade Marathon: Durandal textures in Aleph One
- Replies: 164
- Views: 106473