Search found 334 matches

by zero
Feb 2nd '13, 15:08
Forum: Projects
Topic: M1A1 Weapons in hand
Replies: 32
Views: 23670

Re: M1A1 Weapons in hand

Sorry for the late reply, I will definitely post whenever I get started!
by zero
Oct 28th '12, 14:31
Forum: Projects
Topic: M1A1 Weapons in hand
Replies: 32
Views: 23670

It's a crying shame that this project seems SUPERDEAD.
I loved the idea of getting an actual M1A1 graphical upgrade for weapons in hand.
If anyone wants it, I can try my hand at creating my own Hires weapon in hand sprites.
by zero
Aug 27th '12, 19:54
Forum: Chat
Topic: C:\Slim.K - Auxiliary 3
Replies: 3
Views: 36602

Don't be so passive. If you take an extremely agressive approach with spreading your album, you could probably get some attention. But you have to be really agressive. That is true. The issue is that I am not exactly experienced with promoting myself. I figured this would be at least a start toward...
by zero
Aug 27th '12, 05:05
Forum: Chat
Topic: C:\Slim.K - Auxiliary 3
Replies: 3
Views: 36602

I used to think that song was good, but now the glamour has fallen away from my eyes. I'd shy away from the glitchy sound and try to execute some simple drum'n'bass first. Do you have any DnB tracks? No but I could quite easily make it. The glitching is engrained into my music. Not always in a lite...
by zero
Aug 27th '12, 01:23
Forum: Chat
Topic: C:\Slim.K - Auxiliary 3
Replies: 3
Views: 36602

I don't think I'd call anything glitch-heavy light. What did you use to make it? And is that an Atari Punk Console in the album art? Not the sort of song one would bolt up to their feet and dance to, at any rate. You dont yet know of AUX 1 or 2. 1 is very danceable. But, 2 is satan. I did not make ...
by zero
Aug 26th '12, 06:01
Forum: Chat
Topic: C:\Slim.K - Auxiliary 3
Replies: 3
Views: 36602

I wont say it's high art. But here's my newest single as C:\Slim.K it's a very glitch-heavy, yet light electronic track called AUX 3 (Auxiliary 3) the B-Side is my second cover (the first was a goddamned trainwreck) of the Pfhorums favorite "THAT SONG" which is to say the least very short ...
by zero
Mar 26th '12, 21:17
Forum: The Pfhorums
Topic: Me
Replies: 66
Views: 70231

President People wrote:Dis - The voice of the Pfhorums.
The term was used twice. By two different people. Also, I'm not a fan of Dis, he tends to be an ever present force of negativity and argument.
So I should hope he is not the voice of the Pfhorums
by zero
Mar 26th '12, 18:59
Forum: The Pfhorums
Topic: Me
Replies: 66
Views: 70231

listener wrote:I was just going through old threads, bored, and saw that.

Should have just let it lie.

sorry.
Not your fault, man. This thread went WAY into the deep end. Don't get bothered about it...
by zero
Mar 25th '12, 21:33
Forum: The Pfhorums
Topic: Me
Replies: 66
Views: 70231

I am definitely not listener. Trust me on that. I have no idea who listener is, but he's not me. I would gain little to nothing from a second account. Not the type who is an "ego-maniacal poopface" as you guys put it. Listener is some random other user. I thought this thread was dead, I on...
by zero
Mar 9th '12, 01:02
Forum: Projects
Topic: Project Singulari7y
Replies: 46
Views: 33172

We lack a dedicated 2d artist. Taking this position, however, implies dedication. Out of your week, how many days could you set aside two or potentially more hours to conference on development, and then more time still to preform such things as we discuss and plan? It comes out to be an enormous un...
by zero
Mar 7th '12, 23:26
Forum: Projects
Topic: Project Singulari7y
Replies: 46
Views: 33172

PiD II just denotes that it's the second demo release. Beyond that, there's a lot to do, I know. I've got a better handle of the animation software now, and with any luck, I'll have the headless and the skeleton in their game-accurate forms. Such software, coupled with a player model, will soon res...
by zero
Mar 7th '12, 01:21
Forum: Projects
Topic: Project Singulari7y
Replies: 46
Views: 33172

I like the PID II idea. Making it a true sequel or full remake would be cool. Of course if that's not your goal then by all means I am not trying to pressure you. But if that's what you are intending to do then please, please, please go for it... As far as the actual demo goes, I like it. The gunpla...
by zero
Feb 12th '12, 22:41
Forum: TCBY
Topic: Pfhorums really long song thread??????
Replies: 2
Views: 5179

http://archives.4-ch.net/dqn/kareha.pl/1149386526/ the above is the 4-ch really long song thread. essentially, everyone posts a line to the song, and at the end we split it into segments and turn them into musical pieces using text-to-speech, tracking software, etc. I'm interested to see how it wou...
by zero
Feb 1st '12, 21:56
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

It's open source. There's nothing to be protective of. You can code it in yourself if you want. Most people here likely cannot accomplish that kind of thing. The only reason I was even asking was because it seemed like it would be sensible to have the ability to host matches that do not have auto r...
by zero
Jan 31st '12, 22:26
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

It got you nowhere? Does that mean you didn't really care about the answer to your question, or that you still don't think you got an answer? No, I know that my opinion likely will not sway anyone to do anything, and in the end, a lot of the things I would like to see odds are cannot or will not be...
by zero
Jan 31st '12, 21:22
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

Dugit wrote:Why?
Because if I get an answer that leads into me asking another question, I get slammed for asking it.
And because it gets me nowhere.
by zero
Jan 31st '12, 21:07
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 346
Views: 251604

It's more like: why do you have to be so defensive? And why do you have to pretend like you didn't try to tell thedoctor45 where his priorities should be, when really you should just be grateful he's doing anything at all in the first place? If you want to make a suggestion, that's fine. Just try t...
by zero
Jan 31st '12, 21:05
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

I had gratitude for Hopper's answer, but I was curious to see if anyone would desire to do something that nobody cared to do before, and as far as the elitist comment goes, all apologies to keyboarders, I meant no offense to a majority of the group, just to the ones who could be considered rude or c...
by zero
Jan 31st '12, 02:33
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

It is possible to implement an auto-recenter option without the need for a backwards-incompatible format to be designed and implemented for net games and films. I have written a truly marvelous patch for this, which this reply is too narrow to contain. Are you speaking truth? Please, share with me ...
by zero
Jan 31st '12, 02:22
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

goran wrote:You mean like this:
no, I don't.
This thread isn't needed, the original purpose is resolved, and all this thread does is make the whole pfhorums look like a bunch of, as W'rkncacnter said, "jackasses".

Also, I think Windbreaker is right, it's full of overreactions.
by zero
Jan 30th '12, 23:19
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

Oh my god. If it's possible or easy, just delete this thread, I somehow caused a war.

I really had no intention of offense, and "taking a shot at keyboarders" is incorrect, I took a shot at elitists.

At any rate, I think our community needs family counseling.
by zero
Jan 30th '12, 21:49
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 346
Views: 251604

brilliant wrote:It is thedoctor45's scenario now, not yours, so he can decide what to do, and when to do it. Do not pressure him to get things done and let him do things when he has time.
why does everyone here have to be so hostile? I was only making a suggestion.
by zero
Jan 30th '12, 21:43
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

This kind of question is remarkably frustrating. In a broad sense, you already know, of course it's possible. Other games do it. In a case specific to Aleph One, Hopper already answered it in the very post you replied to and even quoted: It's a wonder anybody bothers to reply to you if this is how ...
by zero
Jan 30th '12, 19:57
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

The short answer is, there's no room for new options in the format that sends player inputs over the network (and saves them into films). So, each player's recentering preference can't just be tacked on: it would require a new, backwards-incompatible format to be designed and implemented for net ga...
by zero
Jan 30th '12, 01:44
Forum: Aleph One Discussion
Topic: The Recenter
Replies: 28
Views: 16541

In Aleph One, online matches have an Auto-Recenter feature permanently grafted on. Although it does not bother me to no end, it makes it hard for newer players to get used to the online, where precision on the move can be a godsend. Personally, I would appreciate to at least have the ability to disa...