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by Wrkncacnter
Oct 8th '22, 01:06
Forum: Marathon Discussion
Topic: Apotheosis X – A total conversion for Marathon Infinity – Release thread
Replies: 37
Views: 8358

Re: Apotheosis X – A total conversion for Marathon Infinity – Release thread

Please don't get rid of the noob hole. It was one of my favorite parts of the scenario.
by Wrkncacnter
Jul 13th '22, 08:21
Forum: Projects
Topic: Apotheosis – Rebuild
Replies: 116
Views: 31658

Re: Apotheosis – Rebuild

All jokes aside, it's been a few seconds and I could use another dose.
Something stronger to overcome the growing tolerance I'm developing.
by Wrkncacnter
Jun 13th '22, 22:49
Forum: Chat
Topic: Is Treellama scary?
Replies: 16
Views: 52056

Re: Is Treellama scary?

Some further information to help with this ongoing poll:
by Wrkncacnter
Jul 6th '21, 18:18
Forum: Chat
Topic: happy birfday moppypuppy
Replies: 11
Views: 13661

Re: happy birfday moppypuppy

youaredoog.png
youaredoog.png (20.43 KiB) Viewed 6524 times
by Wrkncacnter
Nov 3rd '20, 08:40
Forum: Marathon Discussion
Topic: WMaiD
Replies: 92
Views: 61626

Re: WMaiD

cbmeme.jpg
by Wrkncacnter
Jul 17th '20, 01:04
Forum: Marathon Discussion
Topic: Seeking Dade footage (or vintage netgame footage in general)
Replies: 6
Views: 3373

Re: Seeking Dade footage (or vintage netgame footage in gene

Maybe you already know this, but make sure you set your film profile to a1 in the preferences when trying to play back old films.
by Wrkncacnter
Jun 16th '20, 06:16
Forum: Editors, Emulation, Etcetera
Topic: Atque for Catalina
Replies: 11
Views: 5458

Re: Atque for Catalina

While I appreciate Treellama's passion, I would just like to remind all cult members that the proper way to handle things is to burn -v onto people's faces. Thanks.
by Wrkncacnter
Jun 14th '20, 04:15
Forum: Editors, Emulation, Etcetera
Topic: Atque for Catalina
Replies: 11
Views: 5458

Re: Atque for Catalina

Woo!
by Wrkncacnter
May 6th '20, 21:28
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 517990

Re: Eternal X 1.2

Clearly the correct answer here is to leverage the stash feature to communicate with the HUD about where precipitation should be drawn, and the HUD handles the rendering ;)
by Wrkncacnter
May 6th '20, 21:02
Forum: Projects
Topic: Eternal X 1.2
Replies: 1731
Views: 517990

Re: Eternal X 1.2

I think he's saying by merely creating an effect, the global random number generator gets used. Doesn't matter what's in your lua.
by Wrkncacnter
Apr 15th '20, 19:02
Forum: Projects
Topic: Marathon Glow
Replies: 7
Views: 3817

Re: Marathon Glow

replace the application from an Aleph One app to an Infinity app. (Like how Susannah did it) If you're distributing an alephone scenario, you should only provide the data files. It's up to the user to get alephone to go along with it. You appear to be distributing a mac app, which makes it hard for...
by Wrkncacnter
Mar 29th '20, 20:32
Forum: Editors, Emulation, Etcetera
Topic: Flying monster melee attacks
Replies: 5
Views: 3791

Re: Flying monster melee attacks

Kamikaze ticks have a melee attack, and if you uncheck the "kamikaze" falg, you can see them run up to you and drain your energy. It stops working as they fly up too high though. One thing I noticed while making AOPID was if I made a monster's projectile spawn too low to the ground, the mo...
by Wrkncacnter
Mar 13th '20, 23:46
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63202

Re: Aleph One 1.3b3

Not sure I understand the reasons, but both issues were caused by using effects that disappeared after the animation ended. It seems to be working OK now. I understand why effects stored in a table would no longer point to valid objects after the animation ended, but I don't get why they would be po...
by Wrkncacnter
Mar 13th '20, 18:15
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63202

Re: Aleph One 1.3b3

Yeah I probably will if I can determine that I wasn't just being dumb yesterday.
by Wrkncacnter
Mar 13th '20, 01:42
Forum: Aleph One Discussion
Topic: Aleph One 1.3b3
Replies: 94
Views: 63202

Re: Aleph One 1.3b3

You're using scenery for precipitation? Why not effects? AlephOne apparently dies due to an assertion upon reloading a game if there are more than 128 effects. Doesn't matter what your dynamic limits are set to. Edit: Also apparently there's some weird behavior with effects where if you create a ne...
by Wrkncacnter
Feb 15th '20, 03:28
Forum: Projects
Topic: Project Conflict
Replies: 49
Views: 32723

Re: Project Conflict

FYI to everyone interested in this project, I was able to use the shapes/physics from this and combine it with lua to streamline this whole process. With my version of stuff, you no longer need to specifically set up maps to make them work with bots in a single player game. Project Conflict is still...
by Wrkncacnter
Jan 20th '20, 01:11
Forum: Editors, Emulation, Etcetera
Topic: Triggering terminals on a polygon
Replies: 4
Views: 2627

Re: Triggering terminals on a polygon

What you want is find_target and activate_terminal in the lua docs. If the player is looking at whatever scenery object, is within a certain distance, and hits action, you can activate whatever terminal you want.

You don't even need find_target if you want to just step into them to activate.
by Wrkncacnter
Jan 16th '20, 00:58
Forum: Projects
Topic: give me {the} d
Replies: 25
Views: 16998

Re: give me {the} d

Lion, you're ruining an otherwise amazing thread here. Please stop.
by Wrkncacnter
Jan 12th '20, 20:23
Forum: Mapping
Topic: Atque Crashes under Mojave
Replies: 8
Views: 4189

Re: Atque Crashes under Mojave

At least one person has suggested that if the folder contains lua or mml, it crashes for them. Not sure if that's what's happening here.
by Wrkncacnter
Dec 18th '19, 06:49
Forum: Marathon Discussion
Topic: epic official Marathon™ gamer merch (not clickbait)
Replies: 9
Views: 6612

Re: epic official Marathon™ gamer merch (not clickbait)

It's been available for quite a while now. They probably made 14.
by Wrkncacnter
Dec 15th '19, 03:13
Forum: Projects
Topic: Finally throwing out Halathon
Replies: 346
Views: 250955

Re: Finally throwing out Halathon

Does this mean you're about done with wmaid?
by Wrkncacnter
Nov 23rd '19, 00:34
Forum: Chat
Topic: Website (For reallier)
Replies: 100
Views: 47764

Re: Website (For reallier)

Also keep in mind that this place only has like 4 active members at this point, and they all basically are just talking to themselves. The pfhorums are not the right place to be if you expect actual interaction with other people.
by Wrkncacnter
Oct 4th '19, 15:44
Forum: Projects
Topic: Marathon Unity
Replies: 31
Views: 15787

Re: Marathon Unity

Don't hold your breath. It's been a year since it was worked on.
by Wrkncacnter
Oct 1st '19, 03:37
Forum: Mapping
Topic: Mararthon: Yuge / YugePax
Replies: 231
Views: 317083

Re: Mararthon: Yuge / YugePax

For those of you that don't know, Adminn_1 finished all of the Yuge maps today that were required to unlock his prize. Congrats man, you earned this . That's actually the only prize that anyone should have been expecting, given the history of prizes and the nature of Mararthon: Yuge. I do actually h...