Search found 12 matches
- May 24th '23, 21:50
- Forum: Marathon Discussion
- Topic: New Marathon Game - "pvp extraction shooter"
- Replies: 6
- Views: 1791
New Marathon Game - "pvp extraction shooter"
During the Sony Showcase, a new Marathon game, rumored about back in October, was unveiled. The teaser hasn't been uploaded anywhere as of yet, but it linked to a website here: https://www.marathonthegame.com I'm of two minds on this. On the one hand, modernizing Marathon's aesthetic on the UESC's s...
- May 14th '21, 06:00
- Forum: Editors, Emulation, Etcetera
- Topic: Tag Switches Not Working Properly
- Replies: 2
- Views: 1404
Tag Switches Not Working Properly
Hello, I'm back! I'm making a map, and the idea is that the player has to hit four switches to build up steps in order to get to the next part of the level via a teleporter sector. The steps surround the final sector in octagonal rings, and a thought I had was, "Oh, I'll set each level of steps...
- May 14th '21, 05:37
- Forum: Editors, Emulation, Etcetera
- Topic: Here's how to make maps nowadays!
- Replies: 31
- Views: 43006
Re: Here's how to make maps nowadays!
The Lua and MML documentation, as well as the Physics Model reference, cannot be accessed. Are there versions of these that are publicly available?
- Nov 12th '20, 11:01
- Forum: Mapping
- Topic: Bridges w/ Underpass
- Replies: 3
- Views: 1709
Bridges w/ Underpass
Someone mentioned Hastur's Workshop having some tutorials on creating bridges, but the link led to a 404. I had the desire to implement bridges with underpasses in this map for a long while, and I was wondering how one would go about that. I have an inkling on what to do, but I want to be able to do...
- Nov 12th '20, 06:09
- Forum: Editors, Emulation, Etcetera
- Topic: weland 1.4.5
- Replies: 4
- Views: 2806
Re: weland 1.4.5
Trying to get both this and 1.4.4 running, but neither are starting up. The thing is I was able to start Weland up last time I worked with it, so I don't really know what's up now. Edit: Well, I guess all I really needed to do was redownload the .NET and GTK# packages. - < - Though now I'm not able ...
- Jul 28th '19, 20:28
- Forum: Artwork and Music
- Topic: Scoring Marathon 2 - Fanmade Soundtrack by BlackMageAnolis
- Replies: 2
- Views: 2325
Scoring Marathon 2 - Fanmade Soundtrack by BlackMageAnolis
So in the last thread, I'd posted the first song in this project that I've kinda wanted to keep on the backburner for now, but I have an idea for a song for the next level and now here it is. Sidenote: The first song is currently in its own thread here , but all future songs I make for this project ...
- Jul 24th '19, 02:53
- Forum: Editors, Emulation, Etcetera
- Topic: New to Weland - How Do I Function Goals
- Replies: 3
- Views: 2431
Re: New to Weland - How Do I Function Goals
Gotcha, gotcha.
- Jul 23rd '19, 20:27
- Forum: Editors, Emulation, Etcetera
- Topic: New to Weland - How Do I Function Goals
- Replies: 3
- Views: 2431
New to Weland - How Do I Function Goals
Hey, I'm new to mapmaking, working with Weland, and I put in Goals into the level for enemies to follow, but it doesn't seem like the enemies are interacting with them. I'm putting Goals at key locations where I want enemies to go, and I have them at basically every junction, but is that not how I'm...
- Jul 13th '19, 14:27
- Forum: Marathon Discussion
- Topic: Marathon Infinity - Sysnopses of Timelines
- Replies: 8
- Views: 4683
Re: Marathon Infinity - Sysnopses of Timelines
Nah, it’s okay! (I say in the morning.)
- Jul 13th '19, 04:47
- Forum: Marathon Discussion
- Topic: Marathon Infinity - Sysnopses of Timelines
- Replies: 8
- Views: 4683
Re: Marathon Infinity - Sysnopses of Timelines
Looks pretty good/straightforward to me! Guess my main comment would be that I don't think it's 100% clear how/under what circumstances Durandal grabbed the SO; demo versions explicitly say that he teleported them directly into a stasis chamber, but the final doesn't mention this. Well, my blurb is...
- Jul 9th '19, 07:13
- Forum: Marathon Discussion
- Topic: Marathon Infinity - Sysnopses of Timelines
- Replies: 8
- Views: 4683
Marathon Infinity - Sysnopses of Timelines
So I was looking at the different timeline charts for Marathon Infinity on the story page, and even though they do a good job showing the mission-to-mission flow of the game(s), they neglect to really delve into the different events in each timeline. So I decided to make a timeline chart of my own, ...
- Jun 23rd '19, 21:53
- Forum: Artwork and Music
- Topic: Scoring Marathon 2: Waterloo Waterpark
- Replies: 1
- Views: 2501
Scoring Marathon 2: Waterloo Waterpark
Hi, I'm new, and have been getting into Marathon. I had this idea one day of starting a project to score every level of the second game in the series, since it doesn't have any music past the title screen, but I quickly realized that it would be a bit of a daunting task for me to do with the other p...