Search found 422 matches

by Meerjel01
Apr 11th '24, 10:28
Forum: Chat
Topic: I just broke a code
Replies: 0
Views: 32

I just broke a code

XYBA
XYBA
by Meerjel01
Feb 23rd '24, 21:03
Forum: Chat
Topic: Drep Art
Replies: 0
Views: 50

Drep Art

To hinder the Pfhorums from being dead for too long I'm gonna post these drawings of Drep. A character that is a Pau'Karrfa.
Drep.png
Drop meeting a male called Pelk.
Drep Meets Pelk.png
Hope the rest is explainable.
Arguing.png
Together.png
The end. Maybe just for now.
by Meerjel01
Feb 8th '24, 18:08
Forum: Chat
Topic: Animate Me This
Replies: 2
Views: 178

Re: Animate Me This

The expression is great. Keep going. I used to make animated gifs a long time ago. Frame by frame in photoshop, but haven't in years. Don't ask for samples, it was really long ago, and if I have anything saved, it would take forever to find. Thanks. I did another frame by frame animation today but ...
by Meerjel01
Jan 31st '24, 20:26
Forum: Chat
Topic: Animate Me This
Replies: 2
Views: 178

Animate Me This

Follow me on my animation journey

Emerald Practice 1
by Meerjel01
Nov 18th '23, 17:15
Forum: Artwork and Music
Topic: Meerjel Work
Replies: 17
Views: 10314

Re: Meerjel Work

Part 9
Image
by Meerjel01
Nov 16th '23, 20:53
Forum: Chat
Topic: Atmo
Replies: 3
Views: 2692

Re: Atmo

Bump*
Testing Map Shot
Testing Map Shot
by Meerjel01
Oct 29th '23, 15:27
Forum: Chat
Topic: GZMarathon
Replies: 6
Views: 1162

Re: GZMarathon

Well if you want to know light mapping then I can send you a useful link.
Raytracer
I've also done a cutout lit sprite shader that can also rotate on the Y axis with any gameObject components for my games if you want it.
by Meerjel01
Oct 29th '23, 13:44
Forum: Chat
Topic: GZMarathon
Replies: 6
Views: 1162

Re: GZMarathon

You're right, it's not enough code for a working FPS game. A developer would have to make the other systems. I can make all the systems, then another creator makes the scenario. MIT license your Marathon scenario so I can use it. You mean you're gonna code an engine for Unity and I'll make the asse...
by Meerjel01
Oct 28th '23, 16:45
Forum: Chat
Topic: GZMarathon
Replies: 6
Views: 1162

Re: GZMarathon

I sorta was planning on doing a modifiable engine from Unity that can load data and support custom entities but I never could get myself to do it. I'm about to learn to make an editor for my homebrew Xbox engine as a Unity app so if I had less projects going on then I would had helped.
by Meerjel01
Sep 23rd '23, 19:43
Forum: Projects
Topic: Marathon replication project
Replies: 15
Views: 7006

Re: Marathon replication project

Why remake/port an already existing game when you can use your talents on an original title?
https://www.youtube.com/watch?v=psMd9DTZY4A&t

Still. Good work.
by Meerjel01
Sep 13th '23, 14:25
Forum: Aleph One Discussion
Topic: Creating a map converter
Replies: 13
Views: 4117

Re: Creating a map converter

Qweasy908 wrote: Sep 13th '23, 10:45 I don't exactly know how Direct X works, but I could research it and come up with a good structure for rendering triangles.
Thank you. I'll take your advice and go with portal rendering for the game. For the DirectX part, I can show an example mesh generation of it.
xbdev
by Meerjel01
Sep 13th '23, 05:52
Forum: Aleph One Discussion
Topic: Creating a map converter
Replies: 13
Views: 4117

Re: Creating a map converter

No I mean I'm making new engines using DirectX 8 on the OG Xbox and has a level generator idea similar to Marathon's except true 3D without portals. It's a retro engine that makes a map from a file with predefined coords for vertices, walls, sectors and uv settings. I think you can help with getting...
by Meerjel01
Sep 12th '23, 19:56
Forum: Aleph One Discussion
Topic: Creating a map converter
Replies: 13
Views: 4117

Re: Creating a map converter

I actually meant for my own engine using a custom file format. I usually does that. I can cook up an example and show if needed.
by Meerjel01
Sep 12th '23, 15:23
Forum: Aleph One Discussion
Topic: Creating a map converter
Replies: 13
Views: 4117

Re: Creating a map converter

Hello. I was gonna DM you about something similar to this. But for my Homebrew Xbox engines. As in convert a simple text file with vertex and sector details into a map. Since you've asked this just recently I add this up.
by Meerjel01
Aug 29th '23, 14:55
Forum: Marathon Discussion
Topic: Forum game: Come up with a Marathon scenario based on a title
Replies: 8
Views: 1265

Re: Forum game: Come up with a Marathon scenario based on a title

Shocktart wrote: Aug 29th '23, 09:41 You were supposed to explain the scenario for the previous title provided.
There was none.
by Meerjel01
Jul 27th '23, 14:40
Forum: Chat
Topic: Hello (Halo fangame)
Replies: 0
Views: 440

Hello (Halo fangame)

I'm working on a new Xbox game that is gonna be a For-Fun-Hobby game so I can calm my senses and such!
Project Page
by Meerjel01
Jul 22nd '23, 18:01
Forum: Artwork and Music
Topic: Meerjel Work
Replies: 17
Views: 10314

Re: Meerjel Work

Part 8
Image

These can be printed in A4! (Starting from part 6 at least)
by Meerjel01
Jul 17th '23, 13:07
Forum: Chat
Topic: Atmo
Replies: 3
Views: 2692

Re: Atmo

Scientists
Xin9-Sci1 Rotate.gif
Xin9-Sci2 Rotate.gif
Xin9-Sci3 Rotate.gif
Xin9-Sci4 Rotate.gif
Xin9-Sci5 Rotate.gif
by Meerjel01
May 28th '23, 07:44
Forum: Aleph One Discussion
Topic: Build Custom Engine from AO's Source Code
Replies: 3
Views: 617

Re: Build Custom Engine from AO's Source Code

You mean share the source code when the engine's done? I think I can't have use of it if so. Unless someone's wiling to port it to a system that I ask them to.
by Meerjel01
May 27th '23, 18:58
Forum: Aleph One Discussion
Topic: Build Custom Engine from AO's Source Code
Replies: 3
Views: 617

Build Custom Engine from AO's Source Code

Am I allowed to do so and how is it done? I want to make a new engine from its renderer.
by Meerjel01
Apr 23rd '23, 16:27
Forum: Chat
Topic: Klaus and the Deer
Replies: 0
Views: 450

Klaus and the Deer

by Meerjel01
Feb 27th '23, 09:08
Forum: Marathon Discussion
Topic: “Your suit has been modified”
Replies: 4
Views: 3160

Re: “Your suit has been modified”

Yes. Making the player forget about the issue seems not that well thought out right now.

If the patrick post was for me that is.
by Meerjel01
Feb 26th '23, 10:36
Forum: Marathon Discussion
Topic: “Your suit has been modified”
Replies: 4
Views: 3160

Re: “Your suit has been modified”

This might have been a developer mistake from M1 that they made sense of later.
Possibly not thought about it already being in M1 but they probably thought it wouldn't mind by letting the players imagine it isn't actual there.