Very useful! It explains much about my findings.
Apparently W'rkncacnter was hoping for a rather more absurdly mancannony level than I eventually made. I'll eventually have to do something about that.
Search found 56 matches
- Oct 21st '15, 10:49
- Forum: Mapping
- Topic: Kinetics. Water cannon and explosive rigorous testing?
- Replies: 4
- Views: 4855
- Oct 19th '15, 09:25
- Forum: Welcome
- Topic: Big dreams. Small steps.
- Replies: 14
- Views: 9727
Re: Big dreams. Small steps.
Aw, thanks. I'm actually having a huge amount of fun crafting small, strange maps. I'm working my way up to bigger ones. My present little duelling map, Cataract Bowl, is built such that I attained a top speed of about 25 without explosives or a single dedicated man cannon. Rather, the outside walls...
- Oct 17th '15, 05:18
- Forum: The Pfhorums
- Topic: Tutorial section suggestion
- Replies: 5
- Views: 12934
Re: Tutorial section suggestion
*shrugs* True. I don't like stepping on toes, especially as a n00b, so a little caution is warranted. If somebody knows of a good collection somewhere, it'd probably speed things up for me, as I could just vet said collection for broken links and such, and add it wholesale to my catalogue. In many c...
- Oct 16th '15, 23:15
- Forum: Mapping
- Topic: Kinetics. Water cannon and explosive rigorous testing?
- Replies: 4
- Views: 4855
Kinetics. Water cannon and explosive rigorous testing?
I've been doing a bit of SCIENCE regarding man cannons and explosives, and quickly discovered there's (perhaps thankfully) no easy answers. Has anybody done any rigorous science on this game's water flow to throwing distance ratio, or average distances on point-blank shots with grenades or rockets? ...
- Oct 16th '15, 08:29
- Forum: Welcome
- Topic: Big dreams. Small steps.
- Replies: 14
- Views: 9727
Re: Big dreams. Small steps.
I disappeared about a year ago! I'm back! Now running Weland in Linux instead of XP, and am already trying to make a horrible new level that nobody in his right mind should ever try to craft!
To my knowledge, it's original.
To my knowledge, it's original.
- Oct 16th '15, 08:27
- Forum: The Pfhorums
- Topic: Tutorial section suggestion
- Replies: 5
- Views: 12934
Re: Tutorial section suggestion
Well, I certainly went looking for such things and didn't find them, which means there's at least a tiny demand for it. As I become familiar with them, should I start compiling these resources into some kind of collection?
- Oct 16th '15, 08:00
- Forum: Editors, Emulation, Etcetera
- Topic: How have we preserved our knowledge?
- Replies: 2
- Views: 3277
How have we preserved our knowledge?
So far, I've not encountered dead links where they'd be most disastrous. The wisdom of mapping techniques seems a bit scattered, though, and I fear one day they shall fall to bitrot or worse. I'd like to be sure the FAQs and guides availed to me have durability. Where are they mirrored, or if not, h...
- Oct 16th '15, 07:53
- Forum: Mapping
- Topic: Read the Pfhorums FAQ before posting on this board.
- Replies: 1
- Views: 8855
Re: Read the Pfhorums FAQ before posting on this board.
It should be noted, the FAQ page hasn't been updated since '06. While I'm confident most of the information contained therein remains accurate, it could probably use a once-over.
Re: Hi guys!
A dino which successfully stalks. I'm guessing one of the smaller, sleeker predators.
No offense intended, just I don't think tyrannosaurs and allosaurs were very subtle.
No offense intended, just I don't think tyrannosaurs and allosaurs were very subtle.
- Aug 22nd '14, 23:47
- Forum: Mapping
- Topic: All things being equal, what should one merge?
- Replies: 7
- Views: 4506
Re: All things being equal, what should one merge?
Ah, yeees, that could be an issue. I suppose one could put explicit warnings, but it certainly means the HD/non-HD problem would make it useless as a netmap. Without HD, it'd look terrible to a great many players. With HD, it would crash my computer, and possibly that of others. Mostly mine, but sti...
- Aug 22nd '14, 20:33
- Forum: Welcome
- Topic: Hello everyone
- Replies: 6
- Views: 4680
Re: Hello everyone
Agreed. I'm now rather curious. If I ever get a tablet, I'll need to take a look. The Forge tutorials can be found on YouTube. Conventional wisdom in my very recently acquired experience seems to be one should watch those. You'll find Weland is insufficient by its lonesome. Vasara or Visual Mode for...
- Aug 22nd '14, 20:29
- Forum: Mapping
- Topic: All things being equal, what should one merge?
- Replies: 7
- Views: 4506
Re: All things being equal, what should one merge?
Yeah, I looked around quite a lot, saw nothing; even before I posted a reply, I thought,"Wr'k's messing with me, isn't he." Live and learn. I'm actually glad not to have to worry about throwing in Lua and physics. I do like the idea of being able to just export the occasional Marathon 1 ma...
- Aug 21st '14, 03:55
- Forum: Mapping
- Topic: All things being equal, what should one merge?
- Replies: 7
- Views: 4506
Re: All things being equal, what should one merge?
Okay. I'll bite. Where is that Lua?
- Aug 20th '14, 21:27
- Forum: Mapping
- Topic: All things being equal, what should one merge?
- Replies: 7
- Views: 4506
Re: All things being equal, what should one merge?
Suits me. Less to bundle means less to send and less work.
- Aug 20th '14, 19:47
- Forum: Mapping
- Topic: All things being equal, what should one merge?
- Replies: 7
- Views: 4506
All things being equal, what should one merge?
Though on the whole Marathon Infinity = Marathon Infinity, there are still times things go awry and games fall out of sync, or other circumstances cause the game to become less enjoyable. As one can merge physics, Lua, MML, shapes and such into a map, it seems like that would make it easy to send th...
- Aug 18th '14, 20:27
- Forum: Projects
- Topic: Eternal X v1.1
- Replies: 158
- Views: 95578
Re: Eternal X v1.1
For some absurd reason, my onboard card*'s most recent official driver release is for Windows ME. Maybe Intel was just weird at the time. Regardless, I can't seem to render HD textures. Which is a pity, 'cause I've seen 'em in action for a few instants before my Aleph One instance implodes under the...
- Aug 18th '14, 00:13
- Forum: Projects
- Topic: Eternal X v1.1
- Replies: 158
- Views: 95578
Re: Eternal X v1.1
1.0.3 won't run for me at present. I'll try 1.1.0 beta for now, just to be complete about it, but at present 1.0.3 finishes the Loading screen after the prologue splashscreen and then just dies straight to desktop. Are there requirements other than Previous AI? Edit: Both fail for me. How much you w...
Re: Crap.lua
Dammit, it'll be years before I can program that.
- Aug 17th '14, 23:56
- Forum: Mapping
- Topic: Eureka! helloworld.sceA saved and loaded
- Replies: 25
- Views: 11897
Re: Eureka! helloworld.sceA saved and loaded
Noted, thank you.
I said "oscillation" was in Forge. You'll find it in the dropdown under Media Parameters.
I said "oscillation" was in Forge. You'll find it in the dropdown under Media Parameters.
- Aug 17th '14, 18:43
- Forum: Projects
- Topic: Eternal X v1.1
- Replies: 158
- Views: 95578
Re: Eternal X v1.1
Sorry it has taken me so long to download it. I've got excuses, but I doubt they're of interest. Addendum: I'm going to be trying the latest stable version first, to get a feel for it. I may not notice any differences between the stable version and the beta; that would be a good thing, in a sense, t...
- Aug 17th '14, 18:42
- Forum: Chat
- Topic: Thread Necromancy for New Mappers? How Bad?
- Replies: 4
- Views: 5487
Re: Thread Necromancy for New Mappers? How Bad?
I'll use this as a guideline. This can result in some quote-intensive replies, but I'm sure that's an improvement over having no context.
- Aug 17th '14, 18:41
- Forum: Mapping
- Topic: Eureka! helloworld.sceA saved and loaded
- Replies: 25
- Views: 11897
Re: Eureka! helloworld.sceA saved and loaded
I'm watching the Forge tutorial, and its terminology is radically different in places. Where Forge has Media under its View menu, Weland uses the term in a dropdown under Light parameters when adding a new Light in a dropdown. This is below Strobe, which seems to be where Forge uses the term Oscilla...
- Aug 17th '14, 17:47
- Forum: Chat
- Topic: Thread Necromancy for New Mappers? How Bad?
- Replies: 4
- Views: 5487
Thread Necromancy for New Mappers? How Bad?
This is pretty much always an informal guideline, and perhaps as a result the convention varies from board to board. To what extent is Thread Necromancy a bad thing? As a novice mapper, I'll find myself searching for the same questions I'm asking so as to avoid repetition, but these threads don't al...
- Aug 17th '14, 08:11
- Forum: Mapping
- Topic: Eureka! helloworld.sceA saved and loaded
- Replies: 25
- Views: 11897
Re: Eureka! helloworld.sceA saved and loaded
So, uh... liquids are a type of light.
Forge was weird. Can somebody translate this into Weland for me? Is oscillation the same as strobe? Or is media from that dropdown the same as the media in Forge's "View" -> Lights menu?
Forge was weird. Can somebody translate this into Weland for me? Is oscillation the same as strobe? Or is media from that dropdown the same as the media in Forge's "View" -> Lights menu?
- Aug 16th '14, 18:33
- Forum: Chat
- Topic: Pfhor: Primus or Prime
- Replies: 4
- Views: 5401
Re: Pfhor: Primus or Prime
Well, sure, but if you say a fireball is made of ice, that's just dumb.