It's living, not dead
But it's not animated
It's on life support
O Bungie, please make that new Marathon game rumored in 2012 or whenever it was.
Search found 94 matches
- Mar 20th '16, 16:36
- Forum: Chat
- Topic: damn. This place is still alive
- Replies: 21
- Views: 13699
- Nov 13th '14, 16:04
- Forum: Artwork and Music
- Topic: Marathon music in use
- Replies: 4
- Views: 5519
Re: Marathon music in use
Nice one.
- Nov 10th '14, 23:47
- Forum: Aleph One Discussion
- Topic: Marathon vs. Marathon (A1 interim)
- Replies: 2
- Views: 2255
Re: Marathon vs. Marathon (A1 interim)
Ah... So that's what it is
Thanks. I wasn't aware that there were modifications.
Thanks. I wasn't aware that there were modifications.
- Nov 9th '14, 23:12
- Forum: Aleph One Discussion
- Topic: Marathon vs. Marathon (A1 interim)
- Replies: 2
- Views: 2255
Marathon vs. Marathon (A1 interim)
I understand the diff between Marathon and M1A1, but what is Marathon A1 interim?
- Nov 9th '14, 23:11
- Forum: Marathon Discussion
- Topic: Rambling about AI sentience and cyborg hardware
- Replies: 19
- Views: 10209
Re: Rambling about AI sentience and cyborg hardware
Yeah, the humans used Jjaro tech, you can go to the Story forums to read all about it ;PTycho X wrote:Still, I somehow remember something about Jjarro tech and the marine.. maybe I'm just thinking of Eternal's
Cybernetic Junction Thingy (whatever it was called-).
- Nov 8th '14, 03:53
- Forum: Aleph One Discussion
- Topic: M1 EMFH Shapes borked.
- Replies: 5
- Views: 3225
Re: M1 EMFH Shapes borked.
can anyone verify if this is indeed a problem? I tried it on a fresh OSX install. This is a problem still. If I load a multiplayer with the control + shift (command + option) level select with the default, included M1 Physics, it's fine. When I play actual multiplayer, it doesn't work. If it's the ...
- Nov 5th '14, 22:43
- Forum: Aleph One Discussion
- Topic: New metaserver for online play
- Replies: 32
- Views: 13863
Re: New metaserver for online play
UNKNOWN is for anything that can't be ID'dmightymouse wrote:Is UNKNOWN for anything that can't be ID'd?
- Nov 5th '14, 22:34
- Forum: Marathon Discussion
- Topic: Can't click Play in Network Game
- Replies: 1
- Views: 2168
Re: Can't click Play in Network Game
I remember I had a problem like this. Honestly, I have no idea how I solved it. Did you check if port forwarding and all your other networking stuff is correctly set up? (Or is this a LAN game?)
- Nov 1st '14, 21:58
- Forum: Projects
- Topic: Finally throwing out Halathon
- Replies: 346
- Views: 251522
Re: Finally throwing out Halathon
Such progress. I love to see Aleph One can do all this. Looks just like Combat Evolved.
Also, I'd like to ask how you kept the dimensions of the map faithful to the original, if you did.
Also, I'd like to ask how you kept the dimensions of the map faithful to the original, if you did.
- Nov 1st '14, 00:59
- Forum: The Pfhorums
- Topic: Why doesn't Marathon Infinity (Aleph One) have HD Monsters?
- Replies: 5
- Views: 10959
Re: Why doesn't Marathon Infinity (Aleph One) have HD Monste
@Crater Creator: Thanks for the info.
@LegacyTyphoon: Yeah, Durandal is easier. And Infinity's timeline is... I'm not sure who enjoys it.
@treellama: Ah, I see now. Thanks.
@LegacyTyphoon: Yeah, Durandal is easier. And Infinity's timeline is... I'm not sure who enjoys it.
@treellama: Ah, I see now. Thanks.
- Nov 1st '14, 00:53
- Forum: Marathon Discussion
- Topic: M1A1 Special Edition
- Replies: 0
- Views: 1974
M1A1 Special Edition
Just curious, as I downloaded M1A1SE once, but never played it.
What was special about them? What was improved?
What was special about them? What was improved?
- Oct 24th '14, 23:46
- Forum: The Pfhorums
- Topic: Why doesn't Marathon Infinity (Aleph One) have HD Monsters?
- Replies: 5
- Views: 10959
Why doesn't Marathon Infinity (Aleph One) have HD Monsters?
^ Yeah, just wondering.
(What I meant: Freeverse graphics are included in Durandal, but not Infinity. Why?)
(Yeah, I forgot to include the verb "include.")
(What I meant: Freeverse graphics are included in Durandal, but not Infinity. Why?)
(Yeah, I forgot to include the verb "include.")
- Oct 24th '14, 04:19
- Forum: Marathon Discussion
- Topic: Rambling about AI sentience and cyborg hardware
- Replies: 19
- Views: 10209
Re: Rambling about AI sentience and cyborg hardware
The shield part never made sense to me, given how when compared to other, explicitly shielded characters in game (such as the S'pht'Kr) the player bled when hit. Since the Security Officer clearly appeared to be wearing body armor, I figured the health bar in game was actually the player's health. ...
- Oct 14th '14, 01:43
- Forum: Marathon Discussion
- Topic: Rambling about AI sentience and cyborg hardware
- Replies: 19
- Views: 10209
Re: Rambling about AI sentience and cyborg hardware
(More theories about the shield system. I'm glad I wasn't the only one who felt weird about it.) Two more theories about the shields to add to this list: 1. The shields only reduce impact and damage and doesn't completely block out damage, akin to shock absorbers. 2. The red "shield" is an...
- Jun 21st '14, 23:45
- Forum: Artwork and Music
- Topic: Cyborg helmet concept
- Replies: 5
- Views: 5832
Re: Cyborg helmet concept
I <3 this
Uh, not at the moment, I can't remember. I think there was a scrollbar tag, but not sure.Crater Creator wrote:This is really good. Everything ties in logically to the powerups, HUD, and other functionality of the game.
Does anyone know how to post a wide image like this so it's not arbitrarily cropped?
- Jun 21st '14, 23:29
- Forum: The Pfhorums
- Topic: Paranoia (extremely stupid)
- Replies: 7
- Views: 12475
Re: Paranoia, justified or not?
ukimalefu wrote:Just because you're paranoid, doesn't mean they're not out to get you.
- May 10th '14, 15:28
- Forum: Aleph One Discussion
- Topic: Mouse controls
- Replies: 35
- Views: 21494
Re: Mouse controls
Doomsday's awesome port, but I prefer zDoom or Zandronum for portable play and for many online games (AoW2 mod's crazy).
- May 10th '14, 15:24
- Forum: Mapping
- Topic: An assertion failure
- Replies: 11
- Views: 5136
Re: An assertion failure
Ah ha. I found it. I did not connect a line to the sides of a polygon. Such a subtle error, always missing that.
Anyways, thanks for the info guys
Anyways, thanks for the info guys
- May 10th '14, 15:23
- Forum: Mapping
- Topic: An assertion failure
- Replies: 11
- Views: 5136
Re: An assertion failure
Found the area which the bad polygon is in. Near the bottom teleport.
- May 9th '14, 23:17
- Forum: Mapping
- Topic: An assertion failure
- Replies: 11
- Views: 5136
Re: An assertion failure
Looking back, this glitch happened after I finished the bottom half of the map.
- May 9th '14, 02:55
- Forum: Mapping
- Topic: An assertion failure
- Replies: 11
- Views: 5136
Re: An assertion failure
Definitely not any zero-lengths or accidental 5D space; Sam redid the whole map for me just to see if the error would happen again.
- May 8th '14, 22:46
- Forum: Mapping
- Topic: An assertion failure
- Replies: 11
- Views: 5136
Re: An assertion failure
@Crater_Creator: Yup, did that.
@treellama: Sorry, forgot 'bout that. v1.1 (January first public release?), line #1396
@treellama: Sorry, forgot 'bout that. v1.1 (January first public release?), line #1396
- May 8th '14, 03:16
- Forum: Mapping
- Topic: An assertion failure
- Replies: 11
- Views: 5136
Re: An assertion failure
There is in the original Marathon engine, but Aleph One removes this, as do the new tools such as Weland. It used to be that you could make up to 1024 polygons, but I've already exceeded that with no problems. Marathon Aeon actually uses thousands upon thousands of polygons, thus why it may bog dow...
- May 8th '14, 00:56
- Forum: Marathon Discussion
- Topic: Why does Marathon have a small map size limit?
- Replies: 21
- Views: 12346
- May 8th '14, 00:48
- Forum: Aleph One Discussion
- Topic: Hosting Online Games?
- Replies: 4
- Views: 2780
Re: Hosting Online Games?
LAN games, bro ;PWrkncacnter wrote:Were there really only 271 games in April? Clearly nothing is popular.Hopper wrote:The metaserver site has a history of games, so you can see what's popular and when you're most likely to catch others online.