Search found 97 matches

by Asylum
Apr 29th '21, 23:19
Forum: Aleph One Discussion
Topic: Damage Inc. & Prime Target Reversing
Replies: 52
Views: 35976

Re: Damage Inc. & Prime Target Reversing

The stars recently aligned when a tool called Ghidra was released, which features a decompiler that also targets PowerPC. I've loaded the Mac binary of Damage Inc, which includes debug information, into it and the output looks very clean and doesn't suffer from any of the issues that plagued my ear...
by Asylum
Apr 12th '19, 23:51
Forum: Aleph One Discussion
Topic: Damage Inc. & Prime Target Reversing
Replies: 52
Views: 35976

Re: Damage Inc. & Prime Target Reversing

The stars recently aligned when a tool called Ghidra was released, which features a decompiler that also targets PowerPC. I've loaded the Mac binary of Damage Inc, which includes debug information, into it and the output looks very clean and doesn't suffer from any of the issues that plagued my earl...
by Asylum
Feb 24th '18, 17:41
Forum: Aleph One Discussion
Topic: Github is pretty inactive
Replies: 1
Views: 1496

Github is pretty inactive

I made a pull request about a week ago that just did some small cleanup in older code and it hasn't been merged yet. I noticed the last commit was three months ago. I really want to do some cleanup of the old GameWorld code but everyone seems to be MIA.
by Asylum
May 28th '17, 06:16
Forum: Chat
Topic: shirts
Replies: 3
Views: 6530

Re: shirts

[tux] [spnkr] [MDown] [MAngry]
by Asylum
May 25th '17, 03:10
Forum: Marathon Discussion
Topic: ETERNAL IS NOT CANON IN THE MARATHON STORY.
Replies: 57
Views: 84367

Re: ETERNAL IS NOT CANON IN THE MARATHON STORY.

It's been wonderful seeing these snapshots of Perseus' evolution from a naive bob into a naive bob with hairy knuckles.
by Asylum
Feb 7th '17, 05:26
Forum: Projects
Topic: Possibility of a Marathon Speedrun
Replies: 34
Views: 23118

Re: Possibility of a Marathon Speedrun

A kindergarten speedrun sounds far less entertaining than a TC speedrun.
by Asylum
Dec 6th '16, 19:37
Forum: The Pfhorums
Topic: Pfhorums were down
Replies: 10
Views: 10723

Re: Pfhorums were down

Pfhorrest wrote:because you touch yourself at night
but who doesnt
by Asylum
Dec 3rd '16, 17:13
Forum: The Pfhorums
Topic: Pfhorums were down
Replies: 10
Views: 10723

Pfhorums were down

why
by Asylum
Aug 23rd '15, 21:58
Forum: Projects
Topic: Ultimate Marathon Update Thread #2
Replies: 5
Views: 3997

Re: Ultimate Marathon Update Thread #2

https://mobile.twitter.com/bytubestudios

You have started and not finished other projects in the past. Why would it be any different this time? I seriously suggest you step away; they'll skewer you here.
by Asylum
Aug 19th '15, 00:59
Forum: Chat
Topic: Hello all!!!
Replies: 5
Views: 6777

Re: Hello all!!!

You hope in vain.
by Asylum
Jul 19th '15, 04:22
Forum: Chat
Topic: What if...
Replies: 4
Views: 6399

Re: What if...

slightly surprised at $lave's absence
by Asylum
Jul 19th '15, 04:14
Forum: Welcome
Topic: I'm not dead.
Replies: 3
Views: 4742

Re: I'm not dead.

...yet
by Asylum
Apr 8th '15, 15:48
Forum: Aleph One Discussion
Topic: Damage Inc. & Prime Target Reversing
Replies: 52
Views: 35976

Re: Damage Inc. & Prime Target Reversing

Much newer version of the hexrays decompiler was leaked. Started using it and I'm pretty impressed with the results. Huge improvement over the version I was originally using. I'm going to move the Damage code from AN1 over to a fresh pull of A1. AN1's monsters.cpp is a bit fucky unfortunately, and I...
by Asylum
Feb 24th '15, 06:18
Forum: Welcome
Topic: I'm surprised
Replies: 14
Views: 9141

Re: I'm surprised

it must be coolest thing to be a plumber in nyc! we love the city.we go every december for three or four days. do you need any help
by Asylum
Feb 23rd '15, 00:31
Forum: Chat
Topic: Guests
Replies: 2
Views: 5239

Re: Guests

Tycho X wrote:Why are there always a ton of guests online? Are they all spam-bots trying to register?
probably just shy people.
by Asylum
Feb 16th '15, 06:15
Forum: The Pfhorums
Topic: Anti-Spam Registration Question
Replies: 21
Views: 32334

Re: Anti-Spam Registration Question

i for one welcome our new spambot slumlords.
by Asylum
Feb 16th '15, 06:08
Forum: Editors, Emulation, Etcetera
Topic: Weland Pave Feature
Replies: 4
Views: 3592

Re: Weland Pave Feature

clearly the argument was out of range
by Asylum
Feb 5th '15, 18:42
Forum: Aleph One Discussion
Topic: Aleph NONE (Request: M2 XBL binary file)
Replies: 21
Views: 9964

Re: Aleph NONE (Request: M2 XBL binary file)

Also, if someone could provide the binary file for the M2 XBLA version that would be pretty helpful. I just want to peek at the assembly for archaelogical purposes.
by Asylum
Feb 5th '15, 11:20
Forum: Aleph One Discussion
Topic: Aleph NONE (Request: M2 XBL binary file)
Replies: 21
Views: 9964

Re: Aleph NONE

excellent, sometimes all you need is three real life betty BoBs (old M1 mod) to jump around pointing at your PC in order to get back to work. Hope this is what happened ; ) Aww Bob, I think you might be my biggest fan around here. So here's the game plan now: This fork is a bit of a mess. I started...
by Asylum
Jan 18th '15, 14:15
Forum: Aleph One Discussion
Topic: Aleph NONE (Request: M2 XBL binary file)
Replies: 21
Views: 9964

Re: Aleph NONE

I've been really busy and haven't been able to work on this recently. I have a lot of free time on my hands now so I'll probably resume working on this.
by Asylum
Dec 5th '14, 03:46
Forum: Marathon Discussion
Topic: Durandal '95 crashing
Replies: 11
Views: 6286

Re: Durandal '95 crashing

It is not failing in the normal Marathon game code from what I can see. This code is specific to the Windows version I think. Are you sure that the version you're using is okay? Maybe try re-downloading from another source just to eliminate the possibility of corrupted files?
by Asylum
Dec 5th '14, 00:20
Forum: Marathon Discussion
Topic: Durandal '95 crashing
Replies: 11
Views: 6286

Re: Durandal '95 crashing

Could you upload the .exe for the copy of M2 you're using? I'm just curious about the cause of the crash.
by Asylum
Dec 4th '14, 02:01
Forum: Welcome
Topic: Introducing DooMNukeM!
Replies: 3
Views: 3902

Re: Introducing DooMNukeM!

I love The Frag Nation! For anyone else who regularly browses there, my handle is fedorableNecroromanticism.
by Asylum
Nov 25th '14, 18:35
Forum: Aleph One Discussion
Topic: Aleph NONE (Request: M2 XBL binary file)
Replies: 21
Views: 9964

Re: Aleph NONE

treellama wrote:
Asylum wrote:Switching between types is seamless and shouldn't pose a problem. In fact I believe the feature is available in the main fork? Not sure.
Monster.type is read-only
Ah. I'm sure you had a good reason for that. Could you explain the dangers of that though?
by Asylum
Nov 25th '14, 04:01
Forum: Aleph One Discussion
Topic: Aleph NONE (Request: M2 XBL binary file)
Replies: 21
Views: 9964

Re: Aleph NONE

I poked around a little and found a way that at least seven of the fields could be made accessible in the main branch of A1. And with a messy solution more of them could become accessible. [...] The unused seven fields cannot be used to reliably indicate whether or not the monster has its own perso...