Search found 24 matches
- Nov 17th '14, 04:17
- Forum: Mapping
- Topic: Ever seen an AI create a map for Marathon? (Infinity)
- Replies: 58
- Views: 23856
Re: Ever seen an AI create a map for Marathon? (Infinity)
What a cocktease of a thread title.
- Jun 11th '13, 11:38
- Forum: Marathon Discussion
- Topic: Marathon playthrough on Youtube
- Replies: 8
- Views: 3996
Re: Marathon playthrough on Youtube
A port of the original Marathon to Aleph One.
- Apr 28th '13, 08:15
- Forum: Projects
- Topic: Hi-res M1A1 weapons
- Replies: 40
- Views: 22735
Re: Hi-res M1A1 weapons
Burn down the arm holding the SPNKR and start over.
- Apr 16th '13, 23:00
- Forum: Projects
- Topic: Scope Zoom
- Replies: 7
- Views: 3673
- Apr 1st '13, 02:17
- Forum: Marathon Discussion
- Topic: Marathon: Durandal speed-run in 34:55
- Replies: 18
- Views: 8051
Re: Marathon: Durandal speed-run in 34:55
It's the year two thousand and fucking thirteen and this is a camcorder video.
- Oct 25th '12, 05:41
- Forum: Aleph One Discussion
- Topic: Title Screen Change
- Replies: 7
- Views: 5026
- Mar 9th '12, 00:39
- Forum: Aleph One Discussion
- Topic: what are the aleph one limits and what can it do
- Replies: 35
- Views: 17324
Lol is there an English version of that? I installed it but couldn't read any of the instructions. You shoot the guys shooting at you. Also flip some switches, occasionally. Honestly, I spent an evening running the loading screens through Google Translate, it's really not much more complex than tha...
- Mar 5th '12, 21:59
- Forum: Aleph One Discussion
- Topic: what are the aleph one limits and what can it do
- Replies: 35
- Views: 17324
- Jan 26th '12, 03:36
- Forum: Aleph One Discussion
- Topic: First person ghost fixing
- Replies: 2
- Views: 1973
- Dec 19th '11, 22:21
- Forum: Marathon Discussion
- Topic: Something I don't get about Marathon's first map
- Replies: 12
- Views: 6556
- Jan 26th '11, 08:54
- Forum: Projects
- Topic: AlephOne iPad Port -- Looking for icons, artwork, etc...
- Replies: 50
- Views: 33615
I consider Max Rudberg's icons to be the most gorgeous, so.
- Jan 25th '11, 04:21
- Forum: Aleph One Discussion
- Topic: Raytracing
- Replies: 11
- Views: 6901
I was browsing through Niklas Jansson's thrilling art blog and I noticed he'd added some Marathon stuffs . S'gorgeous. In that he mentions raytracing as pertaining to Marathon. I don't have a clue what raytracing is or how it works! But chances are good that some of you do. So is it a thing that wou...
- Jan 22nd '10, 00:36
- Forum: Aleph One Discussion
- Topic: Aleph One 0.23
- Replies: 94
- Views: 32632
- Dec 8th '09, 23:31
- Forum: Marathon Discussion
- Topic: Help! - Stuck on EVIL
- Replies: 16
- Views: 7458
- Dec 6th '09, 22:47
- Forum: Marathon Discussion
- Topic: Help! - Stuck on EVIL
- Replies: 16
- Views: 7458
- Dec 1st '09, 22:48
- Forum: Aleph One Discussion
- Topic: An inquiry as to future A1 functionality.
- Replies: 21
- Views: 8688
- Oct 18th '09, 20:34
- Forum: Aleph One Discussion
- Topic: An amateur question on the subject of attaching masks to images.
- Replies: 5
- Views: 2591
- Oct 18th '09, 03:36
- Forum: Aleph One Discussion
- Topic: An amateur question on the subject of attaching masks to images.
- Replies: 5
- Views: 2591
Now, I really have only the most basic concept of what all the hell I'm doing, so do bear with me. Say I have an image and a mask to match, call them hurf.png and hurfmask.png. My .mml points to each, nice and neat. Now, if I go and attach hurfmask.png to hurf.png in Aorta, can I toss hurfmask.png? ...
- Oct 17th '09, 21:57
- Forum: Aleph One Discussion
- Topic: Aleph One 0.22.1
- Replies: 11
- Views: 4192
- Sep 10th '09, 22:27
- Forum: Aleph One Discussion
- Topic: floating HUD
- Replies: 196
- Views: 56465
- Sep 9th '09, 04:15
- Forum: Aleph One Discussion
- Topic: floating HUD
- Replies: 196
- Views: 56465
it doesn't work for me. i see the gun, nothing else, sometimes i see nothing (the AR has no visual) and i was in singleplayer on a mac running the newest pre-release of aleph one. all of the problems were in the ammo and gun box in the corner. EDIT: the error says something along the lines of "...
- Jul 15th '09, 04:58
- Forum: Projects
- Topic: Eternal X v1.1
- Replies: 158
- Views: 95578
- Jul 14th '09, 00:27
- Forum: Projects
- Topic: Eternal X v1.1
- Replies: 158
- Views: 95578
- Jul 13th '09, 22:35
- Forum: Projects
- Topic: Eternal X v1.1
- Replies: 158
- Views: 95578