Search found 241 matches
- May 28th '17, 06:37
- Forum: Chat
- Topic: Irons' poll
- Replies: 5
- Views: 9839
- Sep 9th '11, 17:43
- Forum: Projects
- Topic: M1A1 Theme
- Replies: 6
- Views: 4959
- Aug 26th '11, 17:54
- Forum: Projects
- Topic: M1A1 Theme
- Replies: 6
- Views: 4959
I noticed that the default theme doesn't really go well with M1A1, so I made this . Whaddaya think? Should the slider graphics look less like a physical slider and more like a graphic printed on the screen? Is the blatant use of Bank Gothic in poor taste? And is there any way I could use Modula Tall...
- Aug 26th '11, 16:15
- Forum: Projects
- Topic: M1A1 Weapons in hand
- Replies: 32
- Views: 26888
- Aug 25th '11, 16:16
- Forum: Marathon Discussion
- Topic: Marathon PID reboot
- Replies: 9
- Views: 6865
I did, but I had a serious Shapes file mishap. My official line is that the project is dead as a result, but if I ever find the willpower and time to repair the Shapes file I'll release the project (things that are complete: Sounds, Images, Physics, Music, certain individual maps). Even so, is it p...
- Mar 9th '11, 01:56
- Forum: Aleph One Discussion
- Topic: Aleph One 1.0b1
- Replies: 69
- Views: 44996
- Mar 7th '11, 23:47
- Forum: Aleph One Discussion
- Topic: Aleph One 1.0b1
- Replies: 69
- Views: 44996
- Mar 6th '11, 00:49
- Forum: Aleph One Discussion
- Topic: Aleph One 1.0b1
- Replies: 69
- Views: 44996
- Feb 22nd '10, 03:26
- Forum: Chat
- Topic: Top 5 games
- Replies: 43
- Views: 21450
I *really* hope you're trolling. Need I remind you, this is infinitys, not /b/, and rules 29, 30, and 37 do not apply here. Wait, isn't rule 37 don't divide by zero? Anyway, I definitely wouldn't get the pfhor smiley since that would be interpreted by non-Marathoners as the strangest looking face e...
- Sep 21st '09, 02:11
- Forum: Artwork and Music
- Topic: why sights on guns?
- Replies: 69
- Views: 41324
- Aug 11th '09, 20:05
- Forum: Aleph One Discussion
- Topic: floating HUD
- Replies: 196
- Views: 61104
- Aug 11th '09, 18:28
- Forum: Aleph One Discussion
- Topic: floating HUD
- Replies: 196
- Views: 61104
- Aug 11th '09, 15:44
- Forum: Chat
- Topic: Ye Olde Avatar discussion.
- Replies: 54
- Views: 27289
- Jul 25th '09, 20:35
- Forum: Aleph One Discussion
- Topic: floating HUD
- Replies: 196
- Views: 61104
- Jul 20th '09, 15:37
- Forum: Aleph One Discussion
- Topic: floating HUD
- Replies: 196
- Views: 61104
I always imagined it not inside the helmet, but on a device strapped to your arm or chest. In the real world, you'd quickly glance down at it, but in the game engine, it would be nauseating to constantly switch the view like that. So, the compromise is to superimpose the relevant part of your suit ...
- Apr 26th '09, 23:17
- Forum: TCBY
- Topic: Too Much Ero Guro
- Replies: 66
- Views: 43709
- Oct 2nd '08, 22:40
- Forum: Chat
- Topic: What is the coolest gun you can think of?
- Replies: 21
- Views: 10549
- Sep 26th '08, 19:21
- Forum: Chat
- Topic: KEEP IT CLEAN
- Replies: 18
- Views: 7344
- Sep 24th '08, 02:37
- Forum: Marathon Discussion
- Topic: Pfhor Ship
- Replies: 16
- Views: 8196
How many Pfhor are on board and does it have fighters? (after all, every spaceship should have fighters) Of course it has fighters, don't you remember? ...instead of looking upon the Tau Ceti starscape, you see the Tuncer Mirage Effect: space blurring and focusing in diminishing cycles... But you?v...
- Sep 8th '08, 22:11
- Forum: Aleph One Discussion
- Topic: Resolution issue w/ Vista
- Replies: 10
- Views: 4507