The first time I look at this board in years and one of the first things I see is how one of my highschool projects has an error. Great. Looks like a new version of Survival is coming out soon.RyokoTK wrote:looks greatmy favorite part of the video is the lua error in the survival part
Search found 989 matches
- Oct 19th '15, 18:58
- Forum: Marathon Discussion
- Topic: ULTRA MARATHON
- Replies: 23
- Views: 11547
Re: ULTRA MARATHON
- Jul 16th '13, 15:39
- Forum: Aleph One Discussion
- Topic: Checking Whether on Ground in Lua
- Replies: 8
- Views: 4099
Re: Checking Whether on Ground in Lua
I haven't been around here in ages but this just popped up in my RSS reader. I haven't tested this out yet, but one of the first scripts I released was a jump script. The primary difference is that players grunt on jumping in mine :P. Oh also there was a reason i didn't check the Z value and compare...
- Apr 18th '12, 20:38
- Forum: Chat
- Topic: Anyone actually play Minotaur?
- Replies: 5
- Views: 47495
I play relatively frequently. I know two Minotaur fans I play with. We have a row of eMacs set up and get together and lan. I recently had the game retire a character (as a champion) for have a total of 50 kills and deaths. I've been emailed around to people known to have the source code in an effor...
- Jan 13th '12, 18:00
- Forum: Artwork and Music
- Topic: A few wallpapers, icons, and theme(s)
- Replies: 15
- Views: 13301
- Sep 19th '11, 17:24
- Forum: Aleph One Discussion
- Topic: 1.1 Roadmap
- Replies: 31
- Views: 14781
The reason you can't access the internal variables is that doing so would conflict with latency hiding. There are complicated strategies to get around that, some of which include just disabling latency hiding when Lua scripts need to access internal variables, and making Lua scripts do their own la...
- Sep 18th '11, 07:34
- Forum: Aleph One Discussion
- Topic: 1.1 Roadmap
- Replies: 31
- Views: 14781
- Jul 7th '11, 13:46
- Forum: Mapping
- Topic: cool new map idea
- Replies: 16
- Views: 12395
- Jan 19th '11, 18:28
- Forum: Projects
- Topic: AlephOne iPad Port -- Looking for icons, artwork, etc...
- Replies: 50
- Views: 33598
- Aug 6th '10, 22:37
- Forum: Projects
- Topic: Spectator.lua
- Replies: 17
- Views: 9556
- Aug 6th '10, 20:28
- Forum: Projects
- Topic: Spectator.lua
- Replies: 17
- Views: 9556
What happens when that bug gets fixed, and Lua doesn't let you set invalid player positions any more? I'm looking into new ways, but I don't have to worry about this right now so I'm going to focus on other bugs first. What if the source and destination of the camera move are not adjacent polygons?...
- Aug 6th '10, 13:32
- Forum: Projects
- Topic: Spectator.lua
- Replies: 17
- Views: 9556
Please accept the fact that you cannot do everything you want with Lua. Focus on the things you can do, which are numerous, rather than trying to hack in things you can't. Like I said, I'd rather not use invalid player positions but it seems to be the most effective way at the moment. When you move...
- Aug 5th '10, 19:35
- Forum: Projects
- Topic: Spectator.lua
- Replies: 17
- Views: 9556
Well, it sets players to invalid positions, which may break some day. It doesn't handle 5D space. Sound is broken. Lua cameras are currently buggy. For spectating, just killing the player, and rerouting his action key to toggle views with :view_player() would work better, and be much less complicat...
- Aug 5th '10, 14:51
- Forum: Projects
- Topic: Spectator.lua
- Replies: 17
- Views: 9556
- Aug 5th '10, 03:54
- Forum: Projects
- Topic: Spectator.lua
- Replies: 17
- Views: 9556
The Spectator.lua script makes any players on yellow team able to passively watch the game without interfering. They wont be visible to the other players and will not be able to block bullets or interfere in anyway. they move using the the turn/look keys(or mouse) and the left and right triggers to ...
- Aug 2nd '10, 16:53
- Forum: Projects
- Topic: Dropship.lua
- Replies: 12
- Views: 8552
- Jul 2nd '10, 03:30
- Forum: Projects
- Topic: Survival.lua
- Replies: 42
- Views: 26995
A new version is up at simplici7y Added in this version is a polling system where once 50% of the players hit ready(the mic key) the break ends and the next round begins. There is still a time limit on the breaks. I also added a fusion bolt that hovers over the players bodies so they are easy to se...
- Apr 9th '10, 20:25
- Forum: Projects
- Topic: Survival.lua
- Replies: 42
- Views: 26995
- Mar 1st '10, 01:43
- Forum: Chat
- Topic: Top 5 games
- Replies: 43
- Views: 18404
There was some Marathon built in.SynthNinja wrote:I think a Marathon plugin for EV Nova would be epic.
You see a lot of references if you read the whole thread.
- Feb 28th '10, 04:27
- Forum: Editors, Emulation, Etcetera
- Topic: Monster Corpses
- Replies: 6
- Views: 3939
- Feb 27th '10, 20:01
- Forum: Aleph One Discussion
- Topic: Optimizing mouse control?
- Replies: 18
- Views: 8479
Does this still work?
- Feb 24th '10, 02:06
- Forum: Aleph One Discussion
- Topic: Can LUA access player names?
- Replies: 24
- Views: 10997
- Feb 24th '10, 01:31
- Forum: Aleph One Discussion
- Topic: Can LUA access player names?
- Replies: 24
- Views: 10997
- Feb 22nd '10, 03:07
- Forum: Projects
- Topic: Survival.lua
- Replies: 42
- Views: 26995
- Feb 16th '10, 03:52
- Forum: Chat
- Topic: What games are you currently playing?
- Replies: 109
- Views: 46333
- Feb 15th '10, 22:12
- Forum: Mapping
- Topic: Marathon Survival Project
- Replies: 55
- Views: 30813
With Megabyte's script and its problems, I decided it was the right time for it. I'd like to point out that there are virtually no problems in this script. The newest release fixes just about everything wrong in the previous versions. If there are any I've missed please point them out. Megabyte cho...