Marathon 3: Salvation

Show off all of your Marathon-related art and music here.
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ukimalefu
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oooh, it looks nice as it is.
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sgraff
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Well that saved me the effort of updating the Hunter's design. Great job on it, overall.
Are you going with the concept that the Hunters are robots or an armored alternative pfhor race?
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CryoS
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i would like to see a mix between the both. that a regular pfhor have been suited, recieving "addons" like on the base i used for my 3D model. kinda a suit intergrated with the pfhor body that later gets armor attatched to it. i can show an example later on what i mean if i am unclear.
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xilef
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Ares Ex Machina wrote:Thanks man! And it's funny you should mention the hunter, because he was on deck when you wrote this.

image

I've always thought the shields on the hunter's arms would make for some great melee attacks.

Edit: Shield fixed. I noticed an error after posting.
Wow it bridges the Marathon hunter to the Halo hunter, didn't notice the similarities until now.
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Ares Ex Machina
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Thanks, guys! Positive feedback like this can really fuel the creative fire, so thanks for getting me pumped to do more.

Cryos, it was a pleasant surprise for me to find that what I did inspired you. You did this fast and did an excellent job at matching my palette. I might end up refining some of the sketches I have that show the helmet from different angles, which of course would make modeling it much easier for you.
sgraff wrote:Are you going with the concept that the Hunters are robots or an armored alternative pfhor race?
I would like to carry on the tradition of adhering to a design that discounts neither possibility. The unknown element instills in the character an intriguing mystery and also makes him more terrifying. I like the idea that you just don't know what's under that helmet.
Last edited by Ares Ex Machina on Mar 18th '10, 19:42, edited 1 time in total.
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CryoS
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that would help alot, many thanks, buti might be way ahead of you hehe. been using my imaginations and made these. i figured id kill 2 flies in 1 hit so i am makign your general pfhor fighter, henance his muscles and give him some cyberplants then voilda you have the guy to armor as a hunter:
[attachment=3635:gfhfo7tg...gf4v0006.jpg]
[attachment=3634:gfhfo7tg...gf4v0008.jpg]
the texturing is good but too repetitive, i wont make any UVmaps untill the models is done so that is as good as it gets for now.

EDIT:

i know the glow is odd on the helmet, when i noticed msyelf it had rendered far enough for it to be stupid to restart.
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Last edited by CryoS on Mar 18th '10, 20:27, edited 1 time in total.
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envy
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your p'fhor looks a bit dry. Is your editor capable of using reflective/shiny surfaces?
Si tratta di una lacrimosa.
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CryoS
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It can edit YOUR reflective and shiny surfaces!
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CryoS
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jsut a note for those who wants to know:

Pfhor base body: done more or less
Pfhor fighter: no work yet
Pfhor Hunter: some armor and muscular addons to the base body done
Pfhor Cyborg: organic part more or less done.
Enforcer: no work yet.
Trooper: dont expect one soon.
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Fishman92
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CryoS, what 3d program do you use, may i ask?
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envy
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CryoS wrote:It can edit YOUR reflective and shiny surfaces!
I am not shiny or reflective.
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CryoS
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Fishman92 wrote:CryoS, what 3d program do you use, may i ask?
QUOTE(CryoS)cinema 4D[/quote]
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envy
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Wait you want me to make shiny and or reflective surfaces?
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CryoS
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no i want you to stop giving critique on things like skin reflections, its a WIP. once the model is finalized he WILL have shiny skin. if you want to help, please comment things like if you belive he needs to be a bit skinnier, perhaps give ideas on things to add. textures are not a good thing to comment in WIPs
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envy
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ah, gotcha.
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goran
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CryoS wrote:no i want you to stop giving critique on things like skin reflections, its a WIP. once the model is finalized he WILL have shiny skin. if you want to help, please comment things like if you belive he needs to be a bit skinnier, perhaps give ideas on things to add. textures are not a good thing to comment in WIPs
Envy wrote:ah, gotcha.
http://www.youtube.com/watch?v=x7vMBJ1f1tM
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QUOTE(CryoS)cinema 4D[/quote]
Dammit, how does everyone have money for this software! I'm stuck finding out how to use things like Blender and Art of Illusion because I can't buy the really good software.
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treellama
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fier wrote:Dammit, how does everyone have money for this software! I'm stuck finding out how to use things like Blender and Art of Illusion because I can't buy the really good software.
Our 'ethical inflexibility' has allowed them to make progress in areas we refuse to consider.
Fishman92
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fier wrote:Dammit, how does everyone have money for this software! I'm stuck finding out how to use things like Blender and Art of Illusion because I can't buy the really good software.
Don't use blender, use AoI, it;s sooooooooooo much better.
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irons
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[attachment=3640:av_28131.png][attachment=3641:footballguy6lp.gif]
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underworld : simple fun netmaps // prahblum peack : simple rejected netmaps
azure dreams : simple horrible netmaps // v6.0!!!: thomas mann's greatest hits : simple simple netmaps
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CryoS
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irons wrote:[attachment=3641:footballguy6lp.gif]
the fuck is that supposed to be anyways...?
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goran
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Even when the animation is broken up into its four(!) individual frames, and enlarged, it is still a major wtf.
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Wrkncacnter
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Goran wrote:Even when the animation is broken up into its four(!) individual frames, and enlarged, it is still a major wtf.
I like this post.
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Shadowbreaker
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I feel so ashamed that no one has ever figured it out.
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goran
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Shadowbreaker wrote:I feel so ashamed that no one has ever figured it out.
I want to know what it is.
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