Search found 271 matches
- Jun 1st '14, 04:05
- Forum: Artwork and Music
- Topic: Fighter redesign sketch
- Replies: 15
- Views: 10890
Re: Fighter redesign sketch
A few notes from another artist: the center of gravity is off. Your feet need to be flat on the ground to deal with a large planet style gravity. On the Pfhor ship it might be lighter, but hey do go planet side. The lowest leg and ankle needs a little more muscle mass to deal the over all weight. A ...
- Nov 23rd '13, 18:21
- Forum: Projects
- Topic: Questions regarding the release of some Syndicate fragments
- Replies: 29
- Views: 13122
Re: Questions regarding the release of some Syndicate fragme
You should see about getting as much of the scenario together as possible and releasing that. I remember there was a lot of work going on when I was involved with the project, albeit a shot time. I'm sure other team members would like to see what they worked on come out is some cohesive form.
- Nov 8th '12, 19:02
- Forum: Marathon Discussion
- Topic: Beyond Aurora
- Replies: 20
- Views: 9276
- Sep 4th '12, 04:20
- Forum: Projects
- Topic: Pfhor Textures Remix 2.0
- Replies: 11
- Views: 8828
Can't believe that I missed this. Its funny, there is something rather brilliant about these color combinations. It is however a mere accident and one made most obviously. These could prove very interesting in the hands of a skilled map maker, but as for their intended purpose as replacements they p...
- Aug 6th '12, 06:07
- Forum: Marathon Discussion
- Topic: Your favourite sewage levels
- Replies: 13
- Views: 8623
- Jul 25th '12, 16:21
- Forum: Marathon Discussion
- Topic: Your favorite Pfhor levels
- Replies: 31
- Views: 17924
- Jul 22nd '12, 16:10
- Forum: Marathon Discussion
- Topic: I have solved every problem with Rubicon X
- Replies: 3
- Views: 3283
- Jun 28th '12, 09:04
- Forum: Projects
- Topic: jack hammer
- Replies: 59
- Views: 41270
Now i'm pretty much done tweeking things(i guess?) and fell like I need an outside opinion on the game play. So if there are any interested beta testers willing to give strong feed back for a couple of rounds hit me up. You just need to be decent at normal. Decided that I only need one cut screen, w...
- Jun 27th '12, 08:23
- Forum: Projects
- Topic: [NECRO] Codename C
- Replies: 16
- Views: 7580
If it works in the game flow, then it works. Also, as purely my own opinion, I hate the sneak and fight game play of the first level. It just doesn't really work for the engine and gives a grinding start to a heavy action scenario. I love the lighting and the level design is fairly nice. Stripped do...
- Jun 14th '12, 17:37
- Forum: Chat
- Topic: Prometheus
- Replies: 8
- Views: 41823
- Apr 27th '12, 04:14
- Forum: Chat
- Topic: Doctor Who
- Replies: 62
- Views: 252054
- Apr 25th '12, 20:52
- Forum: Aleph One Discussion
- Topic: in game music
- Replies: 5
- Views: 3317
- Apr 25th '12, 17:29
- Forum: Aleph One Discussion
- Topic: in game music
- Replies: 5
- Views: 3317
- Mar 15th '12, 20:48
- Forum: Mapping
- Topic: Monster triggers and activation
- Replies: 4
- Views: 5555
No, the aliens didn't open the doors. I could just hear them chattering and they were moving behind the door (there was nowhere to go though). Thanks for telling me what the other two triggers do. set up zone borders to prevent the trigger from leaking into other rooms. forge tutorials http://www.y...
- Mar 15th '12, 20:37
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 93382
- Mar 9th '12, 00:06
- Forum: Projects
- Topic: Project Singulari7y
- Replies: 46
- Views: 33165
- Mar 7th '12, 21:13
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 93382
- Mar 7th '12, 17:42
- Forum: Projects
- Topic: Marathon:4 Pathways into Time
- Replies: 204
- Views: 93382
- Feb 14th '12, 19:59
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix Specialer Edition
- Replies: 67
- Views: 45489
- Feb 9th '12, 16:31
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix Specialer Edition
- Replies: 67
- Views: 45489
Is anyone having trouble with the Crossbow looking like the SMG when it's in your hand? Edit: Specifically when it's firing, I suppose. Someone is getting this glitch and I don't know of the source. Edit 2: Seems to be a conflict with some motion blur plugin? Disabling that fixed the issue. Motion ...
- Dec 27th '11, 18:46
- Forum: Chat
- Topic: he hasn't forgotten his roots.
- Replies: 0
- Views: 16619
- Dec 27th '11, 18:45
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix 1.1.0
- Replies: 294
- Views: 140805
- Dec 27th '11, 17:08
- Forum: Marathon Discussion
- Topic: Marathon: Phoenix 1.1.0
- Replies: 294
- Views: 140805
- Dec 14th '11, 18:14
- Forum: The Pfhorums
- Topic: Official rules don't exist
- Replies: 5
- Views: 7948