You can turn on the logging by creating a folder called TimingDebug in your local data folder--the folder where your Screenshots and Saved Games folders are. If the TimingDebug folder exists, Aleph One will save a log file for each game you host into that folder. The name of the file will include the time the game started (or ended? can't remember) and number of players in the game. To turn logging back off, remove the TimingDebug folder. Logging must be enabled at the start of the game, it cannot be turned on in the middle of the game.
Please enable this logging if you are prepared to send in relevant reports. If you encounter unusual network behavior in a game you are hosting, please post the appropriate report here along with a description of what happened and approximately when in the game it happened.
Some examples of unusual behavior:
- A player who isn't normally jittery is unable to move due to latency tolerance rejecting his inputs
- A normally lag-free and jitter-free player is experiencing unusual lag
- A wired ethernet LAN game is laggy
- A super laggy or jittery player joins and latency_tolerance has trouble keeping the game smooth
