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xyfbzi
Okay I am starting a marathon ladder.
Here's how it works:
If you want to move up, challenge someone who is 3 or less spots above you in the ladder. Then you play them in a one on one battle. If you win, you switch places in the ladder. If you lose, you stay in the same place. If they don't play you in 2 weeks, you win by default. When you join, you will go to the bottom. Post challenges, times for games and results of games in here; i will edit this post to contain an up-to-date ladder.

THE LADDER:

1.Xyfbzi
2.hangarninetysix
3. Tranquility

Current Permitted Maps:
Quick Six
Underworld
Stair Fortress
Victory Dance (1.0)
Goran's Netpack
Red Spectrum
Coriolis Loop
Zott
Ooh, I suggested this in a multiplayer match, I'm glad something heard me. :) 11.png


Anyways, I'm game, sign me up.


I'm usually only available on weekends though. Times I play on weekends vary, but don't expect anything before 12:00PM PDT and anything after 3:00 AM PDT.
xyfbzi
i didn't hear you, i got the idea from a chess ladder my dad implemented for the school chess club.
hangarninetysix
I'll join.
Shadowbreaker
No ladders. People play Marathon for fun. It'd just make it more competetive and no one would dare play those more experienced. 12.png
Grayswandir
Then just don't join the ladder, simple as that.
Zott
How are maps and settings going to be chosen?

There should be a guideline for picking those things. What to do during disputes, etc.
xyfbzi
Random people in the metaserver room?
Perhaps a list of good maps, chosen by experienced players.
A1intheAntipodes
Ladder is the path of the dark side. Loss leads to anger, anger leads to hate, hate leads to quitting.
hangarninetysix
Post replays in event of dispute would be my suggestion.

Shadowbreaker: Why not? Playing better players makes you better, in the area of tactics if not reflexes.
RyokoTK
QUOTE(xyfbzi @ Sep 12 2006, 05:53 PM) *

Random people in the metaserver room?
Perhaps a list of good maps, chosen by experienced players.


That's a fantastic idea. If only people ever listened to me when I chose maps, we wouldn't be playing dickloaf maps all the time.

Ha! Yeah, like that'll ever happen.

Summary: terrible idea, since most people have such low standards and will try to foist their own homebrew maps for competitive battles, since only some people have the ability to host, and there's this idea that if you're not hosting, you don't have the right to bitch about crappy maps.
Shadowbreaker
Treellama doesnt want it, and KawaiiPet doubts it can be done. Too bad.
xyfbzi
um... i started this because it was suggested in the story forums. Story forum user's opinions > pfhorums users opinion's.
kawaiipet also thinks the AIM room was bad.
The people in positions 1 - 5 would vote on the maps.
So being the top person in the ladder, I pick thrud.
RyokoTK
This topic just went from abysmal to dog shit.
Grayswandir
What if you just set it up so that ladder games always had to use certain maps? If you had the "top-tier" people voting on which maps to use, then like Ryoko pointed out, they'll always try to choose the maps their good at. Choose a couple map-packs off of Fileball.net that have been given high ratings and good reviews and only allow those maps to be used. If you really wanted to make it harder for players to choose maps, have the host (who's only an observer right?) choose the map.

Personally I suggest Red Spectrum 1.6, the standard Marathon maps, and Coriolis Loop.
Zott
Since apparently there is difficulty in getting hosts, I suggest the following.

There would be no formal challenges to the forum, etc. Instead if two people wish to do battle for ladder credit, they either make a game (Or if they cannot, join an existing game). Battle it out, and save the replay and upload to the forum. (It doesn't exactly, have to be be between two ladder people.)

Their rank would be based on the total number of kills achieved in the battle. Though people who play Marathon more often would obviously have more kills and replays, I suggest a best replay per day to be uploaded to be tabulated for kills, all other matches for that day do not count.

[I was going to say something, such as only kills inflicted on the two challengers count, but why shouldn't the nonladder people not have their power in deciding vidmasters. 8.png ]

So for example:

I play 5 people in a deathmatch, (Maps do not matter, but if someone have 100s of replays on the same map, there should be a deduction...) and killed 25, died 19 times, suicide. Subtract and add to total score

So my score would be
{Rank#} {Player Name} ~ {Total Kills} < {Latest Match: {Score} {Map} {Date}>
EX: #3 Zott ~ 9 < +6, Route 66 9/12/06>

Purely an example, I didn't actually play anyone today. That would be my "best" replay for the day and the only one permitted to be submitted today. I don't know if latest match should be added to total score or if they should be added after the following match.

Seems fairly simple to me. This challenging business is kind of hard to cordinate, and so this would probably give the most accurate representation. PLus with replays, it is pretty obvious who is cheating for kills.

If one wants ot be really fancy, we could introduce a multiplier for more players. :) 1.png 1.0 for 2 players 1.2 for 3, 1.4 for 4 1.6 for 5, and 1.8 for 6 and 2.0 for any more than. Though I think that would get out of hand... (Though dominating with more players shows your proless)

As for time, usually scores even out so even if you play for 100 hours, the kills to death ratio should pretty much even out to an average. Otherwise, stick to between 5 to 12 minute games.
Mordekai
Ok, we had a very detailed discussion about this thing last night. There is no feasible way this will ever work. If you go by replays, cheating is way too easy. I could just go make a film with the name 'Xyfbzi' and play like crap on it. And then he goes down the ladder. There are so many holes, it's not even funny. You can try, but it is doomed.
xyfbzi
i like the map pack idea. ratings work.
i don't like the over two people idea; the ladder only measures 1 vs 1 ability.
The point of this ladder, i think, is to give people a reason to play netgames, other than to have fun. So there is a purpose to it. Maybe at the end of every month the person at the top goes into the "Ladder Hall of Fame".
People won't cheat. Because the risk is too great; if they were found out they would be regarded as scum by the marathon community and would rarely be permitted to play.
Treellama
QUOTE(xyfbzi @ Sep 13 2006, 09:06 AM) *

The point of this ladder, i think, is to give people a reason to play netgames, other than to have fun.

Just like the point of alcoholism is to give you a reason to drink other than for the taste and social aspects of it?
Grayswandir
I think the main thing people are forgetting is that:
A) we don't have that many players as it is, and we're all pretty honest here anyway right?
B) It's not some hard-ass contest from what I understand.
C) You can still have fun and have a friendly competition right?

However, I don't think I'd play netgames if I didn't enjoy them.
RyokoTK
Just wondering, what makes Victory Dance 1 and Stair Fortress more viable for ladder games than, say, good netmaps, like Red Spectrum?

Anyway, people won't cheat because they'll be looked at as scum? Are you kidding? Everyone is an asshole already, people would cheat all the time.
Bobwithkeycard
QUOTE(RyokoTK @ Sep 13 2006, 06:59 PM) *
Are you kidding? Everyone is an asshole already, people would cheat all the time.


I guess that you feel like that explains to a certain degree the general attitude you seem to have towards everyone.

Anyways, good luck with your ladder, xy.


RyokoTK
I merely reciprocate the attitude.
Shadowbreaker
Uh...

Ok, so tell us, if neither dev wants to do it, how are you going to?
Grayswandir
Just because the devs don't want to do it doesn't mean he can't put it in action.
xyfbzi
the current maps are chosen because:
the majority of them are rated higher than 4 and have over 5 ratings.
the others are the highest rated maps, and i think i put in a set number.
the infinity maps were removed because i realized everyone has memorized them and some of them have cheap areas with invincibles or purples or crazy stuff like that.
Grayswandir
What was wrong with RS 1.6? I think the earlier versions got at least 4 stars, people just didn't vote on the updates.
IMO, you should create a poll and have people vote, then use those maps. 13.png
Mordekai
If you don't add Red Spectrum, which has a 4.64 rating, with 22 votes, it's simply retarded. The only one on your list above that is Quick Six. I also don't see why Coriolis isn't on there, even though I don't really like that pack, there are some good levels. Of course, it's not really a big deal to me, since I'm not even a part of it. Oh, and Shadowbreaker, I know you don't want the ladder, but the people here are planning to do it by replays. Yes, I know, the replay system is incredibly flawed and so easy to cheat on, but they think it's fine, so to them devs aren't really important.
Treellama
QUOTE(xyfbzi @ Sep 14 2006, 09:48 PM) *

some of them have cheap areas with invincibles or purples or crazy stuff like that.

You can use the Doomchargers Lua script to deal with invincibilities and rechargers. Someone could easily mod it to take care of bottles too :)
xyfbzi
well also some of the infinity netmaps aren't good, especially with only 2 people.
maybe red spectrum is classified in fileball as "infinity- net", i only checked "aleph one: net" so maybe that's the problem.
Since you guys really seem to be pressing red spectrum and coriolis loop, i'll put them in.
RyokoTK
You assclown, RS is a "Must-Have." It's permanently affixed to the front page. How could you miss it?
Bobwithkeycard
Hey, xy...have you thought about integrating only parts of the built-in infinity netmaps? Am thinking of route 66/duality/house 'n king of pain/thunderdome. These make an impression of being fast paced 2 player maps...


QUOTE(RyokoTK @ Sep 15 2006, 05:31 PM) *

You assclown

I recommend to pursue a career in diplomacy 13.png
xyfbzi
well everyone knows all the ∞ maps, so its... not as fun.
Grayswandir
QUOTE(xyfbzi @ Sep 15 2006, 03:38 PM) *

well everyone knows all the ∞ maps, so its... not as fun.

I thought you were promoting getting better at playing Marathon though, weren't you?
xyfbzi
well memorizing maps doesn't improve your ability.
Grayswandir
Yes, but if you fight someone who knows the map, you have to adapt and learn the map to be able to counter them. Basically, it forces you to learn to counter other players strategies.
Tranquility
is this place still open ? if so i'd like to be in the ladder :D
RyokoTK
QUOTE(xyfbzi @ Sep 15 2006, 09:47 PM) *

well memorizing maps doesn't improve your ability.


If that's true then I'm shitting monkeys right now.

Hint: that means it's not true.
xyfbzi
memorizing them improves your ability in that map. not in any other map. i thought that was implied.
Treellama
Don't feed the troll, guys. Nobody is that stupid.
Stoners' Lunchbox
Memorising maps can only give you a certain advantage, but let's face it. A good player knows how to explore and nuke every moving thing on the map. Doesn't matter if they know the map or not.

If it's such an unsure thing, why don't you test that theory out? Have very good player play on an uncharted map against another player who knows it very well. You'll see what the outcome is. Remember: You can find the rocet launcher before your opponent, but if your opponent manages to point a gun to your head first it'll be all for nothing.

Oh, by the way, quick question: Where do i ask for a Netbattle around here? I almost cried out of joy when i found that "Aleph One" was updated a few months back...
Treellama
Just start the game up, click "Join Network Game" then "Find Internet Game"

Wait around in there until a game appears.
madboi
yawn?
Pfhortipfhy
Check dates next time please.
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