QUOTE(DADDY Z3RO @ Jan 26 2011, 08:35 PM)

M-Whiners are what I use to describe people who get all caught up in how "inaccurate" M1A1 is to the original.
One of the complaints i have heard is:
"Why did they have to re-draw the HUD"
Although I think that's an odd question, being as it obscured the screen in M1.
But still, could one, through LUA, remake the classic HUD by taking the screen and changing it's size and orientation.
Totally theoretical.
I would like my answers from someone skilled in LUA, like Treellama or Kuurin.
I'm skilled in Lua? Thanks! Really, if you have an interest in the Lua HUD, the person you want to be talking to is Hopper. If it wasn't for him and Treellama, there wouldn't be a Lua HUD, and I depended on Hopper's advice quite a bit while I was working on the HUD for MPDX.
Looking at the documentation, it seems that you would do this by using Screen.world_rect as to make the world view fit inside the HUD, so as to make it look like it did in the original. It shouldn't be too difficult if you know how the Lua HUD stuff works in general.
So, just looking at the documentation, it seems to be entirely possible. To be clear, if someone was interested, it wouldn't be much harder than making any other Lua HUD, I would imagine. I got into Marathon after Durandal was out, so I never really got that interested in M1. As such, I did not think of this before, or attempt it.
Hope that answers your question.