RyokoTK
Feb 7 2012, 05:26 AM
http://www.simplici7y.com/items/marathon-phoenix-2The Special Edition for Marathon: Phoenix is now live and available for download!
Marathon: Phoenix is an action-oriented scenario with particular stylistic emphasis on strong level design and very fast-paced gameplay, with a good level of challenge on any difficulty level without resorting to cheap tricks. What was once originally an updated re-envisioning of The Gray Incident has become almost a brand new scenario with a new plot, new weapons, and all new levels. For those of you that prefer more relaxed games, this isn't the one for you. It features an entire arsenal of new weapons, 35 large levels, and a great soundtrack by CryoS and Kevin MacLeod.
1.2.0 adds in some great stuff: huge weapon fixes, big updates to many maps, many bug fixes, an expanded soundtrack, 13 new levels from the previous version, and a complete terminal script rewrite.
Big thanks to the first 2011 downloads before Phoenix SE was finished up!
W'rkncacnter
Feb 7 2012, 06:57 AM
Sorry, this just doesn't seem special enough to me.
Diogenes
Feb 7 2012, 12:08 PM
Lol what's different about this special edition?
RyokoTK
Feb 7 2012, 01:58 PM
QUOTE(Diogenes @ Feb 7 2012, 06:08 AM)

Lol what's different about this special edition?
Digitally painted some rocks over a Defender in the part where he's hiding from some Pfhor.
Phoenix shoots first.
Edited in a scream when Ryder falls down the pit in the big battle in the second level.
Had an Uncle Tom Bob go "wesa free!" in the last level.
...or was that a serious question?
Drictelt
Feb 7 2012, 08:05 PM
Heh, you re-added the flame to the title screen :)
You kinda had to, I just realized, seeing as I didn't remove it from the final screen.
RyokoTK
Feb 7 2012, 08:27 PM
There was a centering problem in the title screen that really, really bothered me. That's the main reason.
But I think the flames were just a little more interesting than the plain text.
Durandal347
Feb 7 2012, 09:31 PM
Is this really worth playing through the whole thing again?
ukimalefu
Feb 7 2012, 09:43 PM
QUOTE(Durandal347 @ Feb 7 2012, 05:31 PM)

Is this really worth playing through the whole thing again?
Pay attention, there seems to be A LOT of new stuff.
I've played all major scenarios more than once. Phoenix was great the first and only time I played (when it was originally released. I WILL eventually play the newest version available.
RyokoTK
Feb 8 2012, 03:14 AM
QUOTE(Durandal347 @ Feb 7 2012, 03:31 PM)

Is this really worth playing through the whole thing again?
There is a very considerable amount of new content. So, if you enjoyed it the first time, then yes.
If you hated it, I guess you'd still hate it now.
gmanyo
Feb 8 2012, 04:30 AM
QUOTE(RyokoTK @ Feb 7 2012, 09:58 PM)

Digitally painted some rocks over a Defender in the part where he's hiding from some Pfhor.
Phoenix shoots first.
Edited in a scream when Ryder falls down the pit in the big battle in the second level.
Had an Uncle Tom Bob go "wesa free!" in the last level.
...or was that a serious question?
Fuck Goerge Lucas.
I'll play this sometime soon. Never finished the first, anyway. Is there much of a plot to this game or is it mainly GUNS GUNS GUNS SHOOT DIE GUNS SHOOT SHOOT GUNS. Either way, looks fun.
RyokoTK
Feb 8 2012, 01:53 PM
There's a plot, yeah. It's not tremendously complex like that of Eternal, but there's an honest-to-goodness story to the game.
RyokoTK
Feb 8 2012, 09:49 PM
Is anyone having trouble with the Crossbow looking like the SMG when it's in your hand?
Edit: Specifically when it's firing, I suppose. Someone is getting this glitch and I don't know of the source.
Edit 2: Seems to be a conflict with some motion blur plugin? Disabling that fixed the issue. Motion blur is stupid.
President People
Feb 9 2012, 12:16 AM
I loved Phoenix when it was released summer '10, and I've been holding off playing through it again until this release. I even took the time to look over all the cool new menu screens before I started playing.
Pretty awesome work so far!
ellio7t
Feb 9 2012, 04:31 PM
QUOTE(RyokoTK @ Feb 8 2012, 01:49 PM)

Is anyone having trouble with the Crossbow looking like the SMG when it's in your hand?
Edit: Specifically when it's firing, I suppose. Someone is getting this glitch and I don't know of the source.
Edit 2: Seems to be a conflict with some motion blur plugin? Disabling that fixed the issue. Motion blur is stupid.
I had a weird problem with it popping up then automatically going to next weapon as if it were out of ammo. I'll see it it still is acting up later today.
Dracheseele
Feb 10 2012, 04:06 PM
Such a mean secret on Nottingham Lance! Now I gotta replay the stage haha.
RyokoTK
Feb 10 2012, 08:23 PM
I'm working on a walkthrough/spoiler guide for Phoenix right now. Unlike the TGI guide, which was on a webpage and done in HTML, this one will be a pdf; I'm using InDesign for the layout.
Each level will have a two-page spread using basic Letter sheets. The guide can be therefore read either as a spread or as two individual pages for each level.
Here's an example -- I exported the walkthrough for A Space Marine is You into jpegs:
(note: each image is about 2 MB; final product will have a smaller file size)
Page 1:
http://img706.imageshack.us/img706/1817/asmiy.jpgPage 2:
http://img835.imageshack.us/img835/5167/asmiy2.jpgAdvice on the layout? By the way, I tried using a white background and it didn't look good -- mostly because of the greens of the automap image. Thus, I went for the black background instead. It just worked better with the images. But it's been a couple of years since I've done serious layout design so I'm a little rusty.
Lh'owon
Feb 10 2012, 09:11 PM
Admittedly having a monitor at 1920x1080 creates an effect similar to smashing my face into those images, but otherwise I can't find any fault. The typesetting is easy on the eyes, the secrets are noticeable but not disrupting, I think the two column flow fits the purpose nicely and the various screenshots of the levels round it out. If I had to gripe about anything, it might be that having companion images for the secrets would be convenient, but that's a relatively large amount of work for what the text essentially already does. Looks good. I spoke too soon, I didn't make the connection between the labeling and the accompanying level map. I think the size distracted me, my apologies.
RyokoTK
Feb 10 2012, 09:12 PM
I thought about companion images but it would take too much space. Consider some of the longer levels that will have more text. I don't want to have too many pages for each level.
And yeah I set the DPI setting too high for the Jpegs, so they're enormous (I also have a 1920x1080 monitor). The PDF will be a normal size.
President People
Feb 10 2012, 09:53 PM
In the first terminal of Running From Evil, there are two pictures missing. I really hate to point it out after such an epic update. :(
RyokoTK
Feb 10 2012, 10:07 PM
Damn! Thanks for the heads-up. I will fix it for a (surely inevitable) 1.2.1 release.
President People
Feb 10 2012, 10:26 PM
Since an update is inevitable, then, I'll post a reminder of those two misaligned textures on The Bistromath, by the first save area.
RyokoTK
Feb 14 2012, 04:02 AM
Hey look, the
Phoenix Walkthrough is finished.
It's a 15mb PDF. Has a spread for all 35 levels.
President People
Feb 14 2012, 04:32 AM
QUOTE(RyokoTK @ Feb 13 2012, 11:02 PM)

Hey look, the
Phoenix Walkthrough is finished.
It's a 15mb PDF. Has a spread for all 35 levels.
Looks great, I already hate myself for looking at the last secret on
Shades of Gray. :P I should've known to look
everywhere, but the spot didn't even cross my mind. Though, I may have found it on my first run through in 1.0.
Oh well, no more cheating for me.
Dugit
Feb 14 2012, 11:23 AM
QUOTE(President People @ Feb 10 2012, 10:26 PM)

Since an update is inevitable
Then, there's something I'd like to point out. The cyborg here always manages to get stuck over here if I don't shoot at him before he gets there. Without fail. Once he's there, he can't get out. I believe the level is Dark Pfhorces, which, apart from this, is quickly becoming a favorite on TC. :)
Diogenes
Feb 14 2012, 01:06 PM
That awkward moment when you save while flying through the air, so going to your only save throws you into inescapable lava.
RyokoTK
Feb 14 2012, 04:49 PM
How and where did you pull that off?
Diogenes
Feb 14 2012, 06:39 PM
It's on Enchanting New Mexico, lol. The game's extremely enjoyable otherwise, though: I'm a big fan of the gameplay and how the weapon balance is set up. (read: always enough fusion batteries!)
ellio7t
Feb 14 2012, 07:59 PM
on page 24 of the walkthrough you have the wrong level name.
listener
Feb 14 2012, 08:05 PM
How is the newest version nearly 30 megs less than the old version?
Dugit
Feb 14 2012, 08:16 PM
Just one more small bug:
The first major battle on Holy Wars, and the Juggernaut and MOAH don't ever engage each other.

I think I've found the problem:

For the Juggernaut, Renegade class ("S'pht'Kr") isn't checked as either a friend or an enemy, so if a Renegade doesn't shoot at him first he'll never attack them.
RyokoTK
Feb 14 2012, 08:50 PM
QUOTE(Dugit @ Feb 14 2012, 02:16 PM)

Just one more small bug:
The first major battle on Holy Wars, and the Juggernaut and MOAH don't ever engage each other.
For the Juggernaut, Renegade class ("S'pht'Kr") isn't checked as either a friend or an enemy, so if a Renegade doesn't shoot at him first he'll never attack them.
Wow! This has been bugging me for some time! Magnanimous thanks.
Alric
Feb 15 2012, 08:19 AM
QUOTE(Dugit @ Feb 14 2012, 04:16 PM)

Just one more small bug:
The first major battle on Holy Wars, and the Juggernaut and MOAH don't ever engage each other.

I think I've found the problem:

For the Juggernaut, Renegade class ("S'pht'Kr") isn't checked as either a friend or an enemy, so if a Renegade doesn't shoot at him first he'll never attack them.
Excuse me since this might not be the right place to ask such a question, but what editor is that in the second screenshot and where can I get it? It doesn't look like PhysicsEditorOneJ to me.
Dugit
Feb 15 2012, 10:46 AM
It's the newest version of Shapefusion. :)
listener
Feb 17 2012, 11:14 PM
Wow.
Phoenix
President People
Feb 28 2012, 08:39 PM
Misaligned texture on Great Cave Offensive. It's the door on the easternmost shelf in the first battle room. Danged split doors, they never texture right. ;)
[attachment=5535:GCO_Door...tle_Room.png]
Dugit
Feb 28 2012, 08:46 PM
Sanctum Sanctorum. :)
listener
Feb 28 2012, 11:17 PM
An annoying glitch with the crossbow. When I'm out of ammo and pick some up in battle, i'll switch to it and it will reload and automatically switch to the katar. And won't switch to the crossbow, i have to cycle through all of my weapons to get to it, all the while getting bombarded.
Its killed me several times.
I'll try to post a video of it soon.
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