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The Pfhorums > Content Creation > Mapping
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  1. Pinned: Checklist for Making Netmaps (35 replies)
  2. Pinned: Read the Pfhorums FAQ before posting on this board. (0 replies)
  3. Pinned: THERE IS NO VERSION OF FORGE OR ANVIL FOR OS X (0 replies)
  4. Minipax (34 replies)
  5. Get Music for Your Project (7 replies)
  6. Starlight (10 replies)
  7. Monster triggers and activation (3 replies)
  8. Update maps for Aleph One (1 reply)
  9. Sequencer (34 replies)
  10. Map Pack from 1997 here (marathon 2) (3 replies)
  11. Sacred spot in Snake Charmer (11 replies)
  12. cool new map idea (16 replies)
  13. VML Save Path (3 replies)
  14. Unlost Found (21 replies)
  15. Water Pillars (1 reply)
  16. What the hell is this? (7 replies)
  17. Caustic Dystopia (67 replies)
  18. can you put a shapes patch in a plugin? (8 replies)
  19. hopper says I need to post this (63 replies)
  20. Deeze Maps (19 replies)
  21. can I merge external resources into a map? (8 replies)
  22. vertical-look physics model for visual mode (4 replies)
  23. Multi-stop Elevator with Single Exit (15 replies)
  24. tips for making maps based on a house or other building (18 replies)
  25. weland trouble (8 replies)
  26. Need A Light? (8 replies)
  27. thing i wonder about (6 replies)
  28. Max items and difficulty level (4 replies)
  29. Map idea for infinity (8 replies)
  30. The Coming era is approaching fast. (9 replies)
  31. Nobody_1707's Stupid Questions Thread (7 replies)
  32. Weekly Map (22 replies)
  33. BoBsBrother's Questions Thread (48 replies)
  34. Experiments (152 replies)
  35. Converter for old Maps (2 replies)
  36. Geometry post-Chisel (7 replies)
  37. How do you fix false walls? (6 replies)
  38. SaladGoat's First Map (8 replies)
  39. A couple of questions about forge (6 replies)
  40. Solid walls (8 replies)
  41. Guns Against Death (15 replies)
  42. How to make and set up terminals on OS X? (19 replies)
  43. My New Map!(2 actually) (3 replies)
  44. Wizard of Odd (41 replies)
  45. 5D-space 'trap' (43 replies)
  46. Bottled Water (1 reply)
  47. Weight of the World (9 replies)
  48. My First Map (13 replies)
  49. Power Drive (33 replies)
  50. Where's the ball; a rugby map dilemma. (7 replies)
  51. Marathon Survival Project (55 replies)
  52. Landscape + Liquid + Fog = ? (7 replies)
  53. *Sniff sniff...* My first map... *Sniff sniff* (45 replies)
  54. Ah, a man's first map (9 replies)
  55. Issues merging a shapes patch (3 replies)
  56. Help - My Enemy won't kill others; (4 replies)
  57. Merging custom sounds (11 replies)
  58. Mapping question (11 replies)
  59. M1A1 weapons do not look/work right in some cases (6 replies)
  60. Polyplicity (26 replies)
  61. MMR Creations (12 replies)
  62. mapper from eduke32 with questions (4 replies)
  63. My first try at mapping (12 replies)
  64. Hands off the Dam! (21 replies)
  65. Glue Polygon (2 replies)
  66. how do you make a platform stay down? (9 replies)
  67. Survival Shrine (6 replies)
  68. bump mapping guide - wanted (21 replies)
  69. A Hiftory of Paradife (0 replies)
  70. Paradise Lost (199 replies)
  71. looking at the orgional marathon maps... (10 replies)
  72. Zircons of Zeal (101 replies)
  73. Experiments (0 replies)
  74. GM's WORKS (21 replies)
  75. How do you embed textures into the map file (6 replies)
  76. Paradise Lost and embedded mml/lua: how much is too much? (17 replies)
  77. WJ's WORKS (61 replies)
  78. Frog BlASt the vEnt Core~ (45 replies)
  79. Sapphires of Slaughter (4 replies)
  80. Tag Polygon (5 replies)
  81. An important caveat about adding shapes patches to maps (23 replies)
  82. Anyone want to test my first map? (21 replies)
  83. WJ's ERRORS (9 replies)
  84. Team Works (75 replies)
  85. platform errors (34 replies)
  86. Explosion faders (7 replies)
  87. My very first NET map! (10 replies)
  88. Citadel (139 replies)
  89. Pushing (15 replies)
  90. curious (12 replies)
  91. What to do... (9 replies)
  92. question from a novice mapper (14 replies)
  93. Marathon Map Roulette (179 replies)
  94. AWM (1 reply)
  95. Ill Descent (20 replies)
  96. Mapper's Block (12 replies)
  97. The Cave In (11 replies)
  98. Circles (11 replies)
  99. Zone Borders (2 replies)
  100. Pfhorums Official Mapping Club (135 replies)
  101. Controlled Looping (6 replies)
  102. Unexplained Door Failures (8 replies)
  103. Atque (41 replies)
  104. Lighting problem in obed (22 replies)
  105. Using Monster as Terminal (16 replies)
  106. My very first map! (19 replies)
  107. Fog (47 replies)
  108. Visual Mode Question (2 replies)
  109. New Scenery Object (2 replies)
  110. "Interrogation" (67 replies)
  111. Liquid Bridge (39 replies)
  112. Differential Shading (14 replies)
  113. Pfhorge Problems... (25 replies)
  114. Removing transparent textures in Visual Mode.lua (8 replies)
  115. Family Style (24 replies)
  116. .lev to sceA (18 replies)
  117. Battle cat's Split Technology Demystified (7 replies)
  118. Plenty of Questions (14 replies)
  119. And about time too (5 replies)
  120. How do I create A1 sceA files on a Windows? (3 replies)
  121. My first netmap (12 replies)
  122. Doors (9 replies)
  123. Transparent Texture Issue (0 replies)
  124. Xilef's WIP Maps (6 replies)
  125. obed maps (18 replies)
  126. ambient sounds (2 replies)
  127. /s7/ (5 replies)
  128. Forge 1.04 (14 replies)
  129. Drictelts Great Idea (13 replies)
  130. Anvil 1.0 (5 replies)
  131. Persistant and Virulent (5 replies)
  132. Quick advice on mapmaking (17 replies)
  133. AlephOne error. (6 replies)
  134. Portal of Sigma Textures. (14 replies)
  135. Ein Heldenleben (14 replies)
  136. OBED Thread (76 replies)
  137. Your thoughts on a map hybrid? (7 replies)
  138. Loltimate Net Hop Pack 2.5D (21 replies)
  139. Clairvoyant Disease (3 replies)
  140. Maps that make your computer lag in Aleph One are BAD. (18 replies)
  141. Multiplayer Greatest Hits? (41 replies)
  142. A new senario... (2 replies)
  143. RESCUE (11 replies)
  144. Turrets (11 replies)
  145. Forge Problem (2 replies)
  146. Door that rise from the ground. (12 replies)
  147. Underworld (9 replies)
  148. Adding a Hill to a Map (4 replies)
  149. Just Curious (1 reply)
  150. My map crashes A1 for no reason (0 replies)
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